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Drill-through Server detail

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 7m ago

Drill-through
FilterServeris 4Netplayers Jungle Server Test
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #6,378 top 29%
Last wipe 27d ago no schedule published
Next wipe 7d 15h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 15hThu 5 Nov, 19:00 UTCFW force wipe
35d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 154 on average 24 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 15 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does 4Netplayers Jungle Server Test wipe?

The force wipe is the only wipe for 4Netplayers Jungle Server Test, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 8 hours ago.

On 4Netplayers Jungle Server Test, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts 4Netplayers Jungle Server Test?

A region is not published by 4Netplayers Jungle Server Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 82.223.22.21:23400 is its address.

What Rust build does 4Netplayers Jungle Server Test run?

On Linux, 4Netplayers Jungle Server Test runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is 4Netplayers Jungle Server Test up, and how steady is its uptime?

The current status of 4Netplayers Jungle Server Test is online. About 21 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 29 September 2026.

Does 4Netplayers Jungle Server Test perform well?

The 48-hour average was 30 server fps; the low was 30. Entity count reached 204,777, covering buildings, deployables and the rest of the world. Peak memory was 4,388 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do 4Netplayers Jungle Server Test's tags stand for?

Tags from 4Netplayers Jungle Server Test, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature 4Netplayers Jungle Server Test?

Among the Rust Server Analytics lists 4Netplayers Jungle Server Test fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does 4Netplayers Jungle Server Test sit among Rust servers?

The seven-day player-hours rank for 4Netplayers Jungle Server Test is #6,378, inside the top 29% of all ranked servers.

How many players does 4Netplayers Jungle Server Test carry?

4Netplayers Jungle Server Test holds 0 players of its 10 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 17:00 UTC, at an average of 1 players.

Map and rules

How is 4Netplayers Jungle Server Test configured, and what rules apply?

No gather rate is given in the name of 4Netplayers Jungle Server Test. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on 4Netplayers Jungle Server Test: which one is it?

The game generates a procedural map of size 6,000 with seed 1234567890 for 4Netplayers Jungle Server Test. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to 4Netplayers Jungle Server Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.223.22.21:23400.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.