Event Testing
Offline 82.215.64.19:28024 checked 42d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 163 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 13 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Event Testing wipe?
The rhythm of Event Testing cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 43 days 15 hours ago.
Server
Which location hosts Event Testing?
A region is not published by Event Testing. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 82.215.64.19:28024.
Which Rust version is Event Testing on?
On Linux, Event Testing runs Rust network protocol 2633 and build 163794. Your game must match the protocol to join, and Steam applies that update.
What uptime does Event Testing show, and is it up?
Last seen 42 days 5 hours ago, Event Testing now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 15 September 2026.
Tags
How should the tags on Event Testing be read?
gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Event Testing publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Event Testing appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Event Testing among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Event Testing sit among Rust servers?
On player hours over seven days, Event Testing ranks #15,471, within the top 71% of ranked servers.
At what level does Event Testing run its population?
The last sighting of Event Testing was 42 days 5 hours ago; it is offline at this refresh.
Settings
What settings and rules does Event Testing use?
No gather rate is given in the name of Event Testing. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Event Testing?
The game generates a procedural map of size 4,800 with seed 1337 for Event Testing. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
Connection
How can a player join Event Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.215.64.19:28024.