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Drill-through Server detail

LVSTestLabo

Online 82.21.2.12:10255 checked 1h ago

Drill-through
FilterServeris LVSTestLabo
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #15,035 top 68%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040019:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8.5

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:04 UTC1d ago – – running 0
Mon 5 Oct, 10:03 UTC23d ago 3 halved by day 2 22 days 0
Thu 1 Oct, 19:49 UTC FW26d ago 0 – 3.6 days 0
Mon 14 Sep, 22:09 UTC43d ago 3 halved by day 15 16.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

When does LVSTestLabo wipe?

The next wipe on LVSTestLabo cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 29 hours.

On LVSTestLabo, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 26 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 8.5.

Server details

What is the hosting location of LVSTestLabo?

A region is not published by LVSTestLabo. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 82.21.2.12:10255.

Which Rust version is LVSTestLabo on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on LVSTestLabo. Joining requires the same protocol on your game; Steam handles the update.

Is LVSTestLabo up, and how steady is its uptime?

LVSTestLabo reports online at the current check. The uptime it reports puts the last restart at about 6 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does LVSTestLabo show?

Over 48 hours the average held at 21 server fps, and the minimum was 10. Entity count reached 57,294, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,485 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on LVSTestLabo be read?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags LVSTestLabo publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does LVSTestLabo appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count LVSTestLabo among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does LVSTestLabo hold in the server rankings?

The seven-day player-hours rank for LVSTestLabo is #15,035, inside the top 68% of all ranked servers.

At what level does LVSTestLabo run its population?

LVSTestLabo holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 14:00 UTC with 0 players.

Map and rules

What settings and rules does LVSTestLabo use?

The name of LVSTestLabo does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for LVSTestLabo?

A procedural map of size 3,000 with seed 1, generated by the game, runs on LVSTestLabo. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto LVSTestLabo?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.21.2.12:10255. https://discord.com/invite/d9KAwDeRAP is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.