TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 25d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 154 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 72 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for TIER.ID | Internal Competitive: what is it?
With too few of its wipes on record, TIER.ID | Internal Competitive's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 25 days 20 hours.
Server
Which location hosts TIER.ID | Internal Competitive?
No region is published by TIER.ID | Internal Competitive. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 82.194.22.117:28015 is its address.
What Rust build does TIER.ID | Internal Competitive run?
On Linux, TIER.ID | Internal Competitive runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam handles the update.
How reliable is TIER.ID | Internal Competitive, and is it online now?
Offline at this refresh: TIER.ID | Internal Competitive, last seen 25 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 3 October 2026.
Lists and tags
Which meanings do the tags on TIER.ID | Internal Competitive carry?
The game's server browser reads the tags TIER.ID | Internal Competitive publishes: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): 1,000 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does TIER.ID | Internal Competitive appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include TIER.ID | Internal Competitive: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Where does TIER.ID | Internal Competitive sit among Rust servers?
Player hours for the last seven days place TIER.ID | Internal Competitive at #16,011, in the top 70% of the ranked field.
What is the population of TIER.ID | Internal Competitive?
No response from TIER.ID | Internal Competitive at the latest check, with a last sighting 25 days 19 hours ago.
Map and rules
What settings and rules does TIER.ID | Internal Competitive use?
The name of TIER.ID | Internal Competitive does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
Connection
How can a player join TIER.ID | Internal Competitive?
In the Rust console (F1), enter client.connect 82.194.22.117:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.