Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 14d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Private Rust Development - 641 Blueprints: what is it?
Too few wipes on record for Private Rust Development - 641 Blueprints to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 3 hours ago.
On Private Rust Development - 641 Blueprints, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server
What is the hosting location of Private Rust Development - 641 Blueprints?
No region appears in what Private Rust Development - 641 Blueprints publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 82.17.236.46:28115.
What Rust build does Private Rust Development - 641 Blueprints run?
On Windows, Private Rust Development - 641 Blueprints runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Private Rust Development - 641 Blueprints, and is it online now?
The current status is offline for Private Rust Development - 641 Blueprints, with the last sighting 14 days 20 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 29 September 2026.
Lists and tags
Which meanings do the tags on Private Rust Development - 641 Blueprints carry?
Tags from Private Rust Development - 641 Blueprints, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Private Rust Development - 641 Blueprints?
These Rust Server Analytics lists include Private Rust Development - 641 Blueprints: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Private Rust Development - 641 Blueprints sit among Rust servers?
On player hours over seven days, Private Rust Development - 641 Blueprints ranks #15,244, within the top 71% of ranked servers.
How many players does Private Rust Development - 641 Blueprints carry?
Private Rust Development - 641 Blueprints is offline at this refresh; the last contact was 14 days 20 hours ago.
Settings
What are the settings on Private Rust Development - 641 Blueprints, and its rules?
The name of Private Rust Development - 641 Blueprints does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC off.
What is the map for Private Rust Development - 641 Blueprints?
A procedural map, generated by the game, runs on Private Rust Development - 641 Blueprints.
How to join
How do you connect to Private Rust Development - 641 Blueprints?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.17.236.46:28115.