RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UTC, in 23h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 23h | Fri 30 Oct, 14:33 UTC | its own |
| 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 23h | Fri 6 Nov, 14:33 UTC | its own |
| 14d 23h | Fri 13 Nov, 14:33 UTC | its own |
| 21d 23h | Fri 20 Nov, 14:33 UTC | its own |
| 28d 23h | Fri 27 Nov, 14:33 UTC | its own |
| 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 23h | Fri 4 Dec, 14:33 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC6d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC13d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS | groups of 20+ · 2x · weekly · 8 on average | 13 / 100 |
| Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses | EU · groups of 8+ · 2x · weekly · 2 on average | 0 / 75 |
| PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA | EU · groups of 8+ · 2x · monthly · 14 on average | 15 / 150 |
| [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] | groups of 200+ · 1x · weekly · 13 on average | 5 / 100 |
| [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| | NA · groups of 15+ · 2x · biweekly · 13 on average | 17 / 100 |
| [TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP | EA · groups of 16+ · 2x · monthly · 10 on average | 20 / 50 |
Quick answers
from the figures on this pageWipe data
When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
Its tag guides the prediction, since RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has too few wipes on record to confirm the schedule. Friday 30 October at 14:33 UTC is the date the next wipe falls on. 6 days ago the current world was made. A weekly wipe schedule is published in its tags.
Wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: what should you expect?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 33% of cases. By day 3 it had fallen below half where the hold failed.
Server
In which region does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit?
No region appears in what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 82.145.53.15:28017.
Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] show, and is it up?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] reports online at the current check. About 3 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 160 were up: 95%. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] show?
Server fps averaged 120 over the last 48 hours, with a floor of 7. Buildings, deployables and all other world objects brought the entity total to 152,001. Peak memory was 4,424 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s tags stand for?
The game's server browser reads the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): The vanilla survival format; mp101 (Max players): Player slots: 101; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^r (Roleplay): A server built around roleplay; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The following Rust Server Analytics lists count RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player numbers
What position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold in the server rankings?
On player hours over seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] ranks #6,776, within the top 30% of ranked servers.
What is the population of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Of 101 slots, 0 are filled on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 18:00 UTC with 1 players.
Map and rules
How is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] configured, and what rules apply?
Gather at 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], according to the server name. The default group cap of 8 players applies. It runs roleplay, towns, jobs and roleplay rules. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: which one is it?
A procedural map of size 5,000 with seed 1939580793, generated by the game, runs on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is hellfires_tv.
Connection
How can a player join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
In the Rust console (F1), enter client.connect 82.145.53.15:28017. Launch Rust on this page also works, opening Rust through Steam and connecting you.