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RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 7m ago

Drill-through
FilterServeris RustGamingNation|EVERWILD|PvE|2x[Events|Z…
Attributes
2x weekly wipes moddedcarbonpve
Last refreshed
Players now 0/ 101
7-day average 0 peak 1
Rank #6,776 top 30%
Last wipe 6d ago weekly schedule
Next wipe 23h Fri 30 Oct, 14:33 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 23h. Its weekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

InWhen, UTCKind
23hFri 30 Oct, 14:33 UTCits own
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
7d 23hFri 6 Nov, 14:33 UTCits own
14d 23hFri 13 Nov, 14:33 UTCits own
21d 23hFri 20 Nov, 14:33 UTCits own
28d 23hFri 27 Nov, 14:33 UTCits own
35d 3hThu 3 Dec, 19:00 UTCFW force wipe
35d 23hFri 4 Dec, 14:33 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC6d ago 1 – running 1
Fri 16 Oct, 13:42 UTC13d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS groups of 20+ · 2x · weekly · 8 on average 13 / 100
Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses EU · groups of 8+ · 2x · weekly · 2 on average 0 / 75
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA EU · groups of 8+ · 2x · monthly · 14 on average 15 / 150
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 13 on average 5 / 100
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| NA · groups of 15+ · 2x · biweekly · 13 on average 17 / 100
[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP EA · groups of 16+ · 2x · monthly · 10 on average 20 / 50

Quick answers

from the figures on this page

Wipe data

When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?

Its tag guides the prediction, since RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has too few wipes on record to confirm the schedule. Friday 30 October at 14:33 UTC is the date the next wipe falls on. 6 days ago the current world was made. A weekly wipe schedule is published in its tags.

Wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: what should you expect?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 33% of cases. By day 3 it had fallen below half where the hold failed.

Server

In which region does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit?

No region appears in what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 82.145.53.15:28017.

Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?

On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] show, and is it up?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] reports online at the current check. About 3 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 160 were up: 95%. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] show?

Server fps averaged 120 over the last 48 hours, with a floor of 7. Buildings, deployables and all other world objects brought the entity total to 152,001. Peak memory was 4,424 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s tags stand for?

The game's server browser reads the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): The vanilla survival format; mp101 (Max players): Player slots: 101; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^r (Roleplay): A server built around roleplay; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The following Rust Server Analytics lists count RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player numbers

What position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold in the server rankings?

On player hours over seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] ranks #6,776, within the top 30% of ranked servers.

What is the population of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Of 101 slots, 0 are filled on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 18:00 UTC with 1 players.

Map and rules

How is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] configured, and what rules apply?

Gather at 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], according to the server name. The default group cap of 8 players applies. It runs roleplay, towns, jobs and roleplay rules. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: which one is it?

A procedural map of size 5,000 with seed 1939580793, generated by the game, runs on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is hellfires_tv.

Connection

How can a player join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

In the Rust console (F1), enter client.connect 82.145.53.15:28017. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp101
Max players Player slots: 101.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Gameplay

^r
Roleplay A server built around roleplay.
^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.