Rust Server Analytics 72,372 players11,823 servers
All servers
Drill-through Server detail

Name of Server as Shown on the Client Server List

Offline 82.132.245.133:28015 checked 5d ago

Drill-through
FilterServeris Name of Server as Shown on the Client Ser…
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,326 top 69%
Last wipe 5d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 11:03 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 179 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 86 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 22 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 26 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 268 / 700

Quick answers

from the figures on this page

Wipe data

On what cycle does Name of Server as Shown on the Client Server List wipe?

Too few wipes on record for Name of Server as Shown on the Client Server List to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 2 hours.

On Name of Server as Shown on the Client Server List, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts Name of Server as Shown on the Client Server List?

No region is published by Name of Server as Shown on the Client Server List. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 82.132.245.133:28015.

What Rust build does Name of Server as Shown on the Client Server List run?

On Windows, Name of Server as Shown on the Client Server List runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Name of Server as Shown on the Client Server List, and is it online now?

The current status is offline for Name of Server as Shown on the Client Server List, with the last sighting 5 days 2 hours ago. Uptime over the last full days (4) was 0%, or 0 of 96 hours. 24 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Name of Server as Shown on the Client Server List's tags stand for?

Tags from Name of Server as Shown on the Client Server List, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Name of Server as Shown on the Client Server List appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Name of Server as Shown on the Client Server List among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does Name of Server as Shown on the Client Server List compare?

Player hours for the last seven days place Name of Server as Shown on the Client Server List at #15,326, in the top 69% of the ranked field.

At what level does Name of Server as Shown on the Client Server List run its population?

Name of Server as Shown on the Client Server List is offline at this refresh; the last contact was 5 days 2 hours ago. The population has averaged 0 players over seven days.

Settings

What settings and rules does Name of Server as Shown on the Client Server List use?

No gather rate is given in the name of Name of Server as Shown on the Client Server List. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is disabled.

What is the map for Name of Server as Shown on the Client Server List?

A procedural map, generated by the game, runs on Name of Server as Shown on the Client Server List.

How to join

How do you connect to Name of Server as Shown on the Client Server List?

In the Rust console (F1), enter client.connect 82.132.245.133:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.