Rise of the Hunters - Test Server
Offline 81.99.210.156:28115 checked 37d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 186 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 179 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 91 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 284 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 236 / 700 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rise of the Hunters - Test Server wipe?
With too few of its wipes on record, Rise of the Hunters - Test Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 38 days 3 hours ago.
Server
What is the hosting location of Rise of the Hunters - Test Server?
A region is not published by Rise of the Hunters - Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 81.99.210.156:28115 is its address.
What Rust build does Rise of the Hunters - Test Server run?
Rust network protocol 2633 and build 164530 on Windows is the setup for Rise of the Hunters - Test Server. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Rise of the Hunters - Test Server, and is it online now?
The current status is offline for Rise of the Hunters - Test Server, with the last sighting 37 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 21 September 2026.
Tags
What do Rise of the Hunters - Test Server's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Rise of the Hunters - Test Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rise of the Hunters - Test Server?
The following Rust Server Analytics lists count Rise of the Hunters - Test Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Rise of the Hunters - Test Server compare?
On player hours over seven days, Rise of the Hunters - Test Server ranks #13,871, within the top 60% of ranked servers.
How many players does Rise of the Hunters - Test Server carry?
Rise of the Hunters - Test Server is offline at this refresh; the last contact was 37 days 9 hours ago.
Map and rules
What are the settings on Rise of the Hunters - Test Server, and its rules?
The name of Rise of the Hunters - Test Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Rise of the Hunters - Test Server: which one is it?
The game generates a procedural map for Rise of the Hunters - Test Server.
Connection
How do you connect to Rise of the Hunters - Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 81.99.210.156:28115.