Rust Server Analytics 96,345 players11,873 servers
All servers
Drill-through Server detail

Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly

Online 81.88.223.46:30016 checked 15m ago

Drill-through
FilterServeris Refuge - Vanilla - 4500 Map - Low Pop - B…
Attributes
biweekly wipes vanilla
Last refreshed
Players now 2/ 100
7-day average 1 peak 7
Rank #3,923 top 18%
Last wipe 3d ago biweekly schedule
Next wipe 7d 2h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0246817:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap13.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 2

Coming wipes

InWhen, UTCKind
7d 2hThu 5 Nov, 19:00 UTCFW force wipe
10d 18hMon 9 Nov, 10:42 UTCits own
24d 18hMon 23 Nov, 10:42 UTCits own
35d 2hThu 3 Dec, 19:00 UTCFW force wipe
38d 18hMon 7 Dec, 10:42 UTCits own

The first 48 hours of its last wipes

Mon 26 OctMon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 10:42 UTC3d ago 4 – running 1
Mon 12 Oct, 13:12 UTC17d ago 3 halved by day 3 13.9 days 0
Thu 1 Oct, 19:30 UTC FW27d ago 1 halved by day 1 10.7 days 0
Mon 14 Sep, 12:32 UTC45d ago 2 held half 17.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 233 on average 786 / 800
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 120 on average 668 / 700
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 85 on average 32 / 200
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 72 on average 324 / 400
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 55 on average 22 / 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 43 on average 30 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly wipe?

The prediction follows its tag, because too few of Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 3 days 5 hours ago. Its tags publish a wipe schedule of every two weeks.

On Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly, what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. 32 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server

What is the hosting location of Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly?

A region is not published by Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 81.88.223.46:30016.

Which Rust version is Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly show, and is it up?

Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly reports online at the current check. The uptime it reports puts the last restart at about 3 days 3 hours ago. Uptime over the last full days (7) was 94%, or 158 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly perform well?

Over 48 hours the average held at 97 server fps, and the minimum was 74. At its highest the entity count was 150,962, including buildings, deployables and all else. At its highest, memory use was 5,434 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly be read?

The game's server browser reads the tags Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly: Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

Against other Rust servers, how does Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly compare?

On player hours over seven days, Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly ranks #3,923, within the top 18% of ranked servers.

What is the population of Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly?

Population at the current refresh: 2 players on Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly, against 100 slots. The seven-day mean is 1 players, against a peak of 7. The 48-hour peak window is 16:00 UTC, at an average of 6 players.

Settings

What settings and rules does Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly use?

The name of Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

The map on Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly: which one is it?

The game generates a procedural map of size 4,500 with seed 1 for Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Refuge - Vanilla - 4500 Map - Low Pop - BiWeekly?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 81.88.223.46:30016. Find it online at https://rust.axelpx.ru.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.