Rust Server Analytics 60,085 players11,768 servers
All servers
Drill-through Server detail

Private Vanilla Rust Test

Offline 81.100.55.124:28015 checked 10d ago

Drill-through
FilterServeris Private Vanilla Rust Test
Attributes
moddedcarbon
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,275 top 70%
Last wipe 14d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct21 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:30 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 58 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 9 / 1000

Quick answers

from the figures on this page

Wipe data

When does Private Vanilla Rust Test wipe?

The rhythm of Private Vanilla Rust Test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 4 hours ago.

On Private Vanilla Rust Test, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts Private Vanilla Rust Test?

No region appears in what Private Vanilla Rust Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 81.100.55.124:28015.

What Rust build does Private Vanilla Rust Test run?

Rust network protocol 2634 and build 167781 on Linux is the setup for Private Vanilla Rust Test. Joining requires the same protocol on your game; Steam handles the update.

Is Private Vanilla Rust Test up, and how steady is its uptime?

The current status is offline for Private Vanilla Rust Test, with the last sighting 10 days 6 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 14 October 2026.

Tags

Which meanings do the tags on Private Vanilla Rust Test carry?

Tags from Private Vanilla Rust Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Private Vanilla Rust Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Private Vanilla Rust Test among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Private Vanilla Rust Test hold in the server rankings?

Player hours for the last seven days place Private Vanilla Rust Test at #15,275, in the top 70% of the ranked field.

What is the population of Private Vanilla Rust Test?

The last sighting of Private Vanilla Rust Test was 10 days 6 hours ago; it is offline at this refresh.

Map and rules

What are the settings on Private Vanilla Rust Test, and its rules?

The name of Private Vanilla Rust Test does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC on.

What is the map for Private Vanilla Rust Test?

Private Vanilla Rust Test uses a procedural map, which the game generates.

How to join

How do you connect to Private Vanilla Rust Test?

In the Rust console (F1), enter client.connect 81.100.55.124:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.