Rust Server Analytics 49,195 players11,726 servers
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Drill-through Server detail

1

Online 80.47.6.90:25565 checked 7m ago

Drill-through
FilterServeris 1
Attributes
moddedcarbon
Last refreshed
Players now 0/ 60
7-day average 0 peak 1
Rank #12,942 top 58%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:53 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 46 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 44 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 5 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does 1 wipe?

With too few of its wipes on record, 1's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 3 days 3 hours ago.

On 1, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 2 hours after it began.

Server details

What is the hosting location of 1?

A region is not published by 1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 80.47.6.90:25565.

Which Rust version is 1 on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 1. The protocol has to match before you can join; Steam updates it automatically.

What uptime does 1 show, and is it up?

1 reports online at the current check. About 15 hours ago is when it last restarted, judged by its reported uptime. 83% uptime over the last 7 full days, equal to 140 of 168 hours. 18 October 2026 is when Rust Server Analytics first recorded it.

Is performance on 1 stable?

Server fps averaged 239 over the last 48 hours, with a floor of 204. Buildings, deployables and all other world objects brought the entity total to 10,191. Memory use reached 1,318 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on 1 be read?

The game's server browser reads the tags 1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp60 (Max players): Player slots: 60; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does 1 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include 1: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does 1 compare?

The seven-day player-hours rank for 1 is #12,942, inside the top 58% of all ranked servers.

At what level does 1 run its population?

Population at the current refresh: 0 players on 1, against 60 slots. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

How is 1 configured, and what rules apply?

Gather rate is not mentioned in the name of 1. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for 1?

A procedural map of size 1,500 with seed 1, generated by the game, runs on 1. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto 1?

In the Rust console (F1), enter client.connect 80.47.6.90:25565. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://craftgames.host/.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp60
Max players Player slots: 60.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.