Rust Server Analytics 97,865 players11,882 servers
All servers
Drill-through Server detail

Magic Dev

Online 80.242.59.110:10000 checked 7m ago

Drill-through
FilterServeris Magic Dev
Attributes
moddedoxide
Last refreshed
Players now 1/ 200
7-day average 0 peak 2
Rank #6,184 top 28%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:42 UTC4d ago 2 – running 0
Fri 23 Oct, 13:45 UTC6d ago 1 – 1.2 days 0
Thu 22 Oct, 16:27 UTC7d ago 1 – 0.9 days 0
Wed 14 Oct, 07:28 UTC15d ago 5+1 queue halved by day 3 8.4 days 0
Tue 13 Oct, 11:55 UTC16d ago 2 – 0.8 days 0
Fri 9 Oct, 13:43 UTC20d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC36d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 95 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 251 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 348 / 350

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Magic Dev wipe?

With irregular wipe times, Magic Dev offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 4 days 22 hours ago the current world was made.

On Magic Dev, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 41 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server

In which region does Magic Dev sit?

A region is not published by Magic Dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 80.242.59.110:10000 is its address.

What Rust build does Magic Dev run?

On Windows, Magic Dev runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is Magic Dev up, and how steady is its uptime?

As of the latest refresh, Magic Dev is online. The uptime it reports puts the last restart at about 4 days 21 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does Magic Dev show?

The 48-hour average was 43 server fps; the low was 10. At its highest the entity count was 99,103, including buildings, deployables and all else. Peak memory was 3,386 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do Magic Dev's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; jp0 (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags Magic Dev publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Magic Dev appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Magic Dev fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does Magic Dev hold in the server rankings?

Player hours for the last seven days place Magic Dev at #6,184, in the top 28% of the ranked field.

At what level does Magic Dev run its population?

Of 200 slots, 1 are filled on Magic Dev at this refresh. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 20:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does Magic Dev use?

Gather rate is not mentioned in the name of Magic Dev. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Magic Dev: which one is it?

The game generates a procedural map of size 4,500 with seed 1886581633 for Magic Dev. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Baйп был 1ч нaзaд.

How to join

How do you connect to Magic Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.242.59.110:10000.

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Capacity of 200 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Other

jp0
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.