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Drill-through Server detail

TEST

Offline 80.237.93.157:28015 checked 9d ago

Drill-through
FilterServeris TEST
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,012 top 59%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held67%else halves by day 4

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:24 UTC11d ago 2 – running 1
Sat 10 Oct, 17:49 UTC17d ago 4 held half 5.8 days 2
Thu 8 Oct, 10:15 UTC19d ago 3 held half 2.3 days 0
Wed 7 Oct, 16:54 UTC20d ago 2 – 0.7 days 0
Sun 27 Sep, 21:55 UTC30d ago 2 halved by day 4 9.8 days 0
Sat 26 Sep, 16:38 UTC31d ago 6 – 1.2 days 3
Fri 25 Sep, 12:22 UTC32d ago 6 – 1.2 days 0
Wed 23 Sep, 18:18 UTC34d ago 2 – 1.8 days 0
Sat 19 Sep, 06:52 UTC39d ago 5 halved by day 2 4.5 days 1
Fri 18 Sep, 16:51 UTC39d ago 5 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 113 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 44 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 22 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does TEST wipe?

With irregular wipe times, TEST offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 17 hours ago the current world was made.

Wipe day on TEST: what should you expect?

Recent wipes averaged a busiest count of 3 players. Peak population for the latest wipe came 22 hours after it began. Above half that peak until the next wipe held in 67% of recent wipes. In the other cases the crowd dropped below half by day 4.

Server details

In which region does TEST sit?

No region appears in what TEST publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 80.237.93.157:28015.

Which Rust version is TEST on?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on TEST. Joining requires the same protocol on your game; Steam handles the update.

Is TEST up, and how steady is its uptime?

The current status is offline for TEST, with the last sighting 9 days 14 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 September 2026.

Tags

What do TEST's tags stand for?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TEST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TEST fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does TEST compare?

Player hours for the last seven days place TEST at #13,012, in the top 59% of the ranked field.

What is the population of TEST?

TEST is offline at this refresh; the last contact was 9 days 14 hours ago.

Settings

What settings and rules does TEST use?

No gather rate is given in the name of TEST. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.

The map on TEST: which one is it?

A procedural map, generated by the game, runs on TEST.

How to join

What is the way onto TEST?

In the Rust console (F1), enter client.connect 80.237.93.157:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Build number 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.