TEST
Offline 80.237.93.157:28015 checked 9d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:24 UTC11d ago | 2 | – | running | 1 |
| Sat 10 Oct, 17:49 UTC17d ago | 4 | held half | 5.8 days | 2 |
| Thu 8 Oct, 10:15 UTC19d ago | 3 | held half | 2.3 days | 0 |
| Wed 7 Oct, 16:54 UTC20d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 21:55 UTC30d ago | 2 | halved by day 4 | 9.8 days | 0 |
| Sat 26 Sep, 16:38 UTC31d ago | 6 | – | 1.2 days | 3 |
| Fri 25 Sep, 12:22 UTC32d ago | 6 | – | 1.2 days | 0 |
| Wed 23 Sep, 18:18 UTC34d ago | 2 | – | 1.8 days | 0 |
| Sat 19 Sep, 06:52 UTC39d ago | 5 | halved by day 2 | 4.5 days | 1 |
| Fri 18 Sep, 16:51 UTC39d ago | 5 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 109 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 113 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 22 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does TEST wipe?
With irregular wipe times, TEST offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 17 hours ago the current world was made.
Wipe day on TEST: what should you expect?
Recent wipes averaged a busiest count of 3 players. Peak population for the latest wipe came 22 hours after it began. Above half that peak until the next wipe held in 67% of recent wipes. In the other cases the crowd dropped below half by day 4.
Server details
In which region does TEST sit?
No region appears in what TEST publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 80.237.93.157:28015.
Which Rust version is TEST on?
The platform is Windows, with Rust network protocol 2634 and build 166652 running on TEST. Joining requires the same protocol on your game; Steam handles the update.
Is TEST up, and how steady is its uptime?
The current status is offline for TEST, with the last sighting 9 days 14 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 September 2026.
Tags
What do TEST's tags stand for?
The game's server browser reads the tags TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TEST appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TEST fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does TEST compare?
Player hours for the last seven days place TEST at #13,012, in the top 59% of the ranked field.
What is the population of TEST?
TEST is offline at this refresh; the last contact was 9 days 14 hours ago.
Settings
What settings and rules does TEST use?
No gather rate is given in the name of TEST. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.
The map on TEST: which one is it?
A procedural map, generated by the game, runs on TEST.
How to join
What is the way onto TEST?
In the Rust console (F1), enter client.connect 80.237.93.157:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.