MS Project | SOLO/DUO
Online 80.221.91.195:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:05 UTC12d ago | 0 | – | running | 0 |
| Sat 26 Sep, 09:07 UTC31d ago | 1 | halved by day 1 | 19.5 days | 1 |
| Thu 17 Sep, 20:03 UTC40d ago | 1 | halved by day 1 | 8.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 95 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 95 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 41 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 17 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for MS Project | SOLO/DUO: what is it?
The next wipe on MS Project | SOLO/DUO cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 12 days 10 hours ago.
Wipe day on MS Project | SOLO/DUO: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.
Server details
In which region does MS Project | SOLO/DUO sit?
No region is published by MS Project | SOLO/DUO. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 80.221.91.195:28015 is its address.
What Rust build does MS Project | SOLO/DUO run?
Rust network protocol 2633 and build 162929 on Linux is the setup for MS Project | SOLO/DUO. Joining requires the same protocol on your game; Steam handles the update.
Is MS Project | SOLO/DUO up, and how steady is its uptime?
As of the latest refresh, MS Project | SOLO/DUO is online. Its reported uptime indicates a restart roughly 19 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does MS Project | SOLO/DUO show?
The 48-hour average was 237 server fps; the low was 227. Entity count reached 72,127, covering buildings, deployables and the rest of the world. Peak memory was 2,984 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on MS Project | SOLO/DUO be read?
Tags from MS Project | SOLO/DUO, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp25 (Max players): Player slots: 25; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature MS Project | SOLO/DUO?
The following Rust Server Analytics lists count MS Project | SOLO/DUO among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does MS Project | SOLO/DUO hold in the server rankings?
On player hours over seven days, MS Project | SOLO/DUO ranks #15,419, within the top 69% of ranked servers.
How many players does MS Project | SOLO/DUO carry?
MS Project | SOLO/DUO holds 0 players of its 25 slots as of the latest update. The population has averaged 0 players over seven days.
Settings
What are the settings on MS Project | SOLO/DUO, and its rules?
The name of MS Project | SOLO/DUO does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for MS Project | SOLO/DUO?
MS Project | SOLO/DUO uses a procedural map of size 3,500 with seed 150644954, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join MS Project | SOLO/DUO?
In the Rust console (F1), enter client.connect 80.221.91.195:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.