Local Test
Offline 80.187.74.12:28015 checked 40d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 47 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 44 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 51 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Local Test: what is it?
The rhythm of Local Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 40 days 12 hours ago the current world was made.
Server details
In which region does Local Test sit?
A region is not published by Local Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 80.187.74.12:28015 is its address.
What Rust build does Local Test run?
On Windows, Local Test runs Rust network protocol 2633 and build 164530. Your game must match the protocol to join, and Steam applies that update.
How reliable is Local Test, and is it online now?
Offline at this refresh: Local Test, last seen 40 days 12 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 18 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Local Test be read?
Tags from Local Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Player slots: 2; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Local Test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Local Test among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Local Test sit among Rust servers?
The seven-day player-hours rank for Local Test is #15,400, inside the top – of all ranked servers.
At what level does Local Test run its population?
No response from Local Test at the latest check, with a last sighting 40 days 12 hours ago.
Settings
What are the settings on Local Test, and its rules?
No gather rate is given in the name of Local Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Local Test: which one is it?
A procedural map, generated by the game, runs on Local Test.
How to join
How can a player join Local Test?
In the Rust console (F1), enter client.connect 80.187.74.12:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.