TML Dev
Offline 80.0.58.86:28015 checked 13d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:55 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 170 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 190 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 125 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 12 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 52 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does TML Dev wipe?
The rhythm of TML Dev cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 14 days 9 hours.
On TML Dev, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.
Server
What is the hosting location of TML Dev?
No region is published by TML Dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 80.0.58.86:28015.
What Rust build does TML Dev run?
Rust network protocol 2634 and build 167781 on Windows is the setup for TML Dev. Your game must match the protocol to join, and Steam applies that update.
Is TML Dev up, and how steady is its uptime?
Last seen 13 days 17 hours ago, TML Dev now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 12 October 2026.
Lists and tags
Which meanings do the tags on TML Dev carry?
Tags from TML Dev, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature TML Dev?
Among the Rust Server Analytics lists TML Dev fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does TML Dev hold in the server rankings?
The seven-day player-hours rank for TML Dev is #15,226, inside the top 70% of all ranked servers.
How many players does TML Dev carry?
No response from TML Dev at the latest check, with a last sighting 13 days 17 hours ago.
Settings
What are the settings on TML Dev, and its rules?
No gather rate is given in the name of TML Dev. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for TML Dev?
The game generates a procedural map for TML Dev.
How to join
How can a player join TML Dev?
In the Rust console (F1), enter client.connect 80.0.58.86:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.