Rust Server Analytics 38,808 players11,700 servers
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Drill-through Server detail

nameserver

Offline 79.139.172.198:28015 checked 13h ago

Drill-through
FilterServeris nameserver
Attributes
moddedoxide
Last refreshed
Players now 1/ 1
7-day average 0 peak 1
Rank #8,779 top 39%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75110:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct22 Oct25 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap31 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 24

The first 48 hours of its last wipes

Mon 26 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 05:27 UTC2d ago 1 – running 0
Fri 25 Sep, 06:01 UTC33d ago 1 halved by day 24 31 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 3 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 0 / 1000

Quick answers

from the figures on this page

Wipe data

When does nameserver wipe?

The rhythm of nameserver cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 2 days 20 hours ago the current world was made.

Wipe day on nameserver: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 6 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 24 when it didn't hold.

Server details

Which location hosts nameserver?

A region is not published by nameserver. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 79.139.172.198:28015.

What Rust build does nameserver run?

Rust network protocol 2635 and build 168909 on Windows is the setup for nameserver. Joining requires the same protocol on your game; Steam handles the update.

How reliable is nameserver, and is it online now?

Offline at this refresh: nameserver, last seen 13 hours ago. Uptime over the last full days (7) was 11%, or 18 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.

Tags

What do nameserver's tags stand for?

Tags from nameserver, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does nameserver appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include nameserver: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does nameserver compare?

The seven-day player-hours rank for nameserver is #8,779, inside the top 39% of all ranked servers.

What is the population of nameserver?

The last sighting of nameserver was 13 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 12:00 UTC shows the highest average: 1 players.

Map and rules

What are the settings on nameserver, and its rules?

No gather rate is given in the name of nameserver. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for nameserver?

A procedural map, generated by the game, runs on nameserver.

How to join

What is the way onto nameserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 79.139.172.198:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.