Rust Server Analytics 36,576 players11,621 servers
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Drill-through Server detail

Singleplayer

Offline 78.9.24.95:28015 checked 14d ago

Drill-through
FilterServeris Singleplayer
Attributes
moddedoxide
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,100 top 61%
Last wipe 20d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep27 Sep2 Oct10 Oct15 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:03 UTC20d ago 1 – running 1
Tue 6 Oct, 15:31 UTC21d ago 1 – 1.2 days 0
Mon 5 Oct, 12:16 UTC22d ago 1 – 1.1 days 1
Tue 22 Sep, 17:22 UTC35d ago 1 held half 12.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 160 on average 39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 19 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 7 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Singleplayer: what is it?

The next wipe on Singleplayer cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 20 days 7 hours.

On Singleplayer, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server

In which region does Singleplayer sit?

No region is published by Singleplayer. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 78.9.24.95:28015 is its address.

What Rust build does Singleplayer run?

Rust network protocol 2634 and build 167781 on Windows is the setup for Singleplayer. Your game must match the protocol to join, and Steam applies that update.

What uptime does Singleplayer show, and is it up?

Offline at this refresh: Singleplayer, last seen 14 days 7 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 22 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Singleplayer carry?

gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Singleplayer publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Singleplayer?

The following Rust Server Analytics lists count Singleplayer among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Singleplayer hold in the server rankings?

The seven-day player-hours rank for Singleplayer is #13,100, inside the top 61% of all ranked servers.

What is the population of Singleplayer?

The last sighting of Singleplayer was 14 days 7 hours ago; it is offline at this refresh.

Map and rules

What are the settings on Singleplayer, and its rules?

No gather rate is given in the name of Singleplayer. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Singleplayer: which one is it?

A procedural map, generated by the game, runs on Singleplayer.

Connection

How do you connect to Singleplayer?

In the Rust console (F1), enter client.connect 78.9.24.95:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players 1 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.