Local audit validation
Offline 78.63.13.236:28175 checked 15d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 138 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 148 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 116 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 34 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 35 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Local audit validation wipe?
The rhythm of Local audit validation cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 4 hours ago.
Server
Which location hosts Local audit validation?
A region is not published by Local audit validation. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 78.63.13.236:28175.
Which Rust version is Local audit validation on?
On Windows, Local audit validation runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Local audit validation, and is it online now?
Last seen 15 days 2 hours ago, Local audit validation now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 4 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do Local audit validation's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Local audit validation publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Local audit validation?
Among the Rust Server Analytics lists Local audit validation fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Local audit validation sit among Rust servers?
Player hours for the last seven days place Local audit validation at #15,312, in the top 71% of the ranked field.
At what level does Local audit validation run its population?
Local audit validation is offline at this refresh; the last contact was 15 days 2 hours ago.
Settings
What are the settings on Local audit validation, and its rules?
The name of Local audit validation does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on Local audit validation: which one is it?
Local audit validation uses a procedural map, which the game generates.
Connection
How do you connect to Local audit validation?
In the Rust console (F1), enter client.connect 78.63.13.236:28175. Launch Rust on this page also works, opening Rust through Steam and connecting you.