Rust Server Analytics 68,833 players11,715 servers
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Drill-through Server detail

DEV SERVER

Offline 78.46.93.232:29005 checked 10d ago

Drill-through
FilterServeris DEV SERVER
Attributes
moddedcarbon
Last refreshed
Players now 0/ 17
7-day average 0 peak –
Rank #15,290 top 70%
Last wipe 15d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:24 UTC15d ago 1 – running 0
Sun 11 Oct, 17:32 UTC16d ago 1 – 1 days 0
Mon 28 Sep, 10:07 UTC30d ago 1 – 13.3 days 1
Sun 27 Sep, 12:55 UTC30d ago 1 – 0.9 days 1
Thu 24 Sep, 21:04 UTC33d ago 1 – 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 180 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 173 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 143 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 49 / 1000

Quick answers

from the figures on this page

Wipe data

When does DEV SERVER wipe?

The next wipe on DEV SERVER cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 15 days 17 hours.

Wipe day on DEV SERVER: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 1 hours in.

Server

Which location hosts DEV SERVER?

A region is not published by DEV SERVER. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 78.46.93.232:29005 is its address.

What Rust build does DEV SERVER run?

The platform is Linux, with Rust network protocol 2634 and build 167398 running on DEV SERVER. Your game must match the protocol to join, and Steam applies that update.

What uptime does DEV SERVER show, and is it up?

Last seen 10 days 13 hours ago, DEV SERVER now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 24 September 2026.

Lists and tags

How should the tags on DEV SERVER be read?

The game's server browser reads the tags DEV SERVER publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp17 (Max players): Player slots: 17; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature DEV SERVER?

The following Rust Server Analytics lists count DEV SERVER among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does DEV SERVER hold in the server rankings?

Player hours for the last seven days place DEV SERVER at #15,290, in the top 70% of the ranked field.

How many players does DEV SERVER carry?

DEV SERVER is offline at this refresh; the last contact was 10 days 13 hours ago.

Settings

What settings and rules does DEV SERVER use?

No gather rate is given in the name of DEV SERVER. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

What is the map for DEV SERVER?

DEV SERVER uses a procedural map of size 3,500 with seed 1256, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto DEV SERVER?

In the Rust console (F1), enter client.connect 78.46.93.232:29005. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp17
Max players Player slots: 17.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.