Rust Server Analytics 48,102 players11,673 servers
All servers
Drill-through Server detail

Error

Offline 78.10.176.214:28015 checked 5d ago

Drill-through
FilterServeris Error
Attributes
moddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak 1
Rank #13,756 top 62%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct12 Oct25 Oct30 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 8 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:43 UTC5d ago 1 – running 0
Thu 8 Oct, 18:51 UTC21d ago 0 – 16 days 1
Sat 26 Sep, 15:27 UTC33d ago 1 held half 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 6 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 23 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 117 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Error: what is it?

The next wipe on Error cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 5 days 2 hours ago the current world was made.

On Error, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 5 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

What is the hosting location of Error?

No region is published by Error. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 78.10.176.214:28015.

What Rust build does Error run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Error. Your game must match the protocol to join, and Steam applies that update.

What uptime does Error show, and is it up?

Last seen 5 days ago, Error now reports offline. Of 168 hours in the last 7 full days, 3 were up: 2%. 25 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Error carry?

gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Error publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Error?

Among the Rust Server Analytics lists Error fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does Error hold in the server rankings?

The seven-day player-hours rank for Error is #13,756, inside the top 62% of all ranked servers.

How many players does Error carry?

Error is offline at this refresh; the last contact was 5 days ago. Seven-day figures: an average of 0 players and a peak of 1.

Settings

What settings and rules does Error use?

No gather rate is given in the name of Error. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Error?

The game generates a procedural map for Error.

Connection

How can a player join Error?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.10.176.214:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.