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Drill-through Server detail

W2H26

Online 77.98.128.63:28015 checked 9m ago

Drill-through
FilterServeris W2H26
Attributes
moddedoxide
Last refreshed
Players now 1/ 100
7-day average 1 peak 1
Rank #4,967 top 22%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0015:0018:0020:0023:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040013:0015:0018:0020:0023:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:04 UTC4d ago 1 – running 1
Thu 22 Oct, 21:20 UTC5d ago 1 – 1.6 days 1
Tue 20 Oct, 17:40 UTC8d ago 1 held half 2.2 days 0
Mon 19 Oct, 23:16 UTC8d ago 1 – 0.8 days 0
Sun 18 Oct, 21:00 UTC9d ago 1 – 1.1 days 1
Sun 18 Oct, 11:55 UTC10d ago 1 – 0.4 days 1
Sat 17 Oct, 20:38 UTC11d ago 1 – 0.6 days 1
Fri 16 Oct, 14:07 UTC12d ago 1 – 1.3 days 1
Mon 12 Oct, 12:23 UTC16d ago 1 held half 4.1 days 1
Sun 11 Oct, 21:59 UTC16d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 132 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 148 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 117 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 33 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for W2H26: what is it?

With irregular wipe times, W2H26 offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 5 days 23 hours ago the current world was made.

Wipe day on W2H26: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of W2H26?

No region is published by W2H26. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 77.98.128.63:28015.

Which Rust version is W2H26 on?

Rust network protocol 2635 and build 168909 on Windows is the setup for W2H26. Your game must match the protocol to join, and Steam applies that update.

Is W2H26 up, and how steady is its uptime?

As of the latest refresh, W2H26 is online. About 1 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 58 were up: 35%. The first sighting of it by Rust Server Analytics was on 8 October 2026.

Does W2H26 perform well?

Server fps averaged 232 over the last 48 hours, with a floor of 150. At its highest the entity count was 18,529, including buildings, deployables and all else. Memory use reached 1,176 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do W2H26's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags W2H26 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature W2H26?

Among the Rust Server Analytics lists W2H26 fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does W2H26 sit among Rust servers?

The seven-day player-hours rank for W2H26 is #4,967, inside the top 22% of all ranked servers.

How many players does W2H26 carry?

W2H26 holds 1 players of its 100 slots as of the latest update. The seven-day mean is 1 players, against a peak of 1. The 48-hour peak window is 13:00 UTC, at an average of 1 players.

Settings

What are the settings on W2H26, and its rules?

No gather rate is given in the name of W2H26. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on W2H26: which one is it?

The game generates a procedural map of size 2,000 with seed 1290386241 for W2H26. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to W2H26?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.98.128.63:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.