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Drill-through Server detail

Local Rust Custom Map Test

Offline 77.73.135.51:28015 checked 46d ago

Drill-through
FilterServeris Local Rust Custom Map Test
Attributes
moddedoxidepve
Last refreshed
Players now 1/ 5
7-day average 0 peak –
Rank – score 0
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 129 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 214 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 36 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 102 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 26 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 48 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Local Rust Custom Map Test wipe?

With too few of its wipes on record, Local Rust Custom Map Test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 47 days 2 hours ago the current world was made.

Server

In which region does Local Rust Custom Map Test sit?

No region is published by Local Rust Custom Map Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 77.73.135.51:28015.

What Rust build does Local Rust Custom Map Test run?

The platform is Windows, with Rust network protocol 2633 and build 162929 running on Local Rust Custom Map Test. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Local Rust Custom Map Test, and is it online now?

Offline at this refresh: Local Rust Custom Map Test, last seen 46 days 1 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

How should the tags on Local Rust Custom Map Test be read?

The game's server browser reads the tags Local Rust Custom Map Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Local Rust Custom Map Test?

Among the Rust Server Analytics lists Local Rust Custom Map Test fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

At what level does Local Rust Custom Map Test run its population?

The last sighting of Local Rust Custom Map Test was 46 days 1 hours ago; it is offline at this refresh.

Map and rules

What settings and rules does Local Rust Custom Map Test use?

No gather rate is given in the name of Local Rust Custom Map Test. The default group cap of 8 players applies. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How can a player join Local Rust Custom Map Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.73.135.51:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs162929
Build Game build: 162929.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.