Rust Server Analytics 96,383 players11,866 servers
All servers
Drill-through Server detail

[LOCAL] GameTeam PvE - acceptance

Offline 77.48.176.80:28015 checked 7d ago

Drill-through
FilterServeris [LOCAL] GameTeam PvE - acceptance
Attributes
moddedcarbon
Last refreshed
Players now 1/ 4
7-day average 1 peak 1
Rank #13,857 top 63%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 25% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:54 UTC10d ago 1 – running 0
Fri 16 Oct, 17:56 UTC11d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 162 on average 220 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 188 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 34 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 193 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 64 / 1000

Quick answers

from the figures on this page

Wipe data

When does [LOCAL] GameTeam PvE - acceptance wipe?

With too few of its wipes on record, [LOCAL] GameTeam PvE - acceptance's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 10 days 4 hours ago.

On [LOCAL] GameTeam PvE - acceptance, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in.

Server details

In which region does [LOCAL] GameTeam PvE - acceptance sit?

A region is not published by [LOCAL] GameTeam PvE - acceptance. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 77.48.176.80:28015.

What Rust build does [LOCAL] GameTeam PvE - acceptance run?

Rust network protocol 2634 and build 167398 on Linux is the setup for [LOCAL] GameTeam PvE - acceptance. Joining requires the same protocol on your game; Steam handles the update.

Is [LOCAL] GameTeam PvE - acceptance up, and how steady is its uptime?

Last seen 7 days 3 hours ago, [LOCAL] GameTeam PvE - acceptance now reports offline. Uptime over the last full days (7) was 1%, or 1 of 168 hours. It entered Rust Server Analytics records on 16 October 2026.

Tags

What do [LOCAL] GameTeam PvE - acceptance's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins are the tags [LOCAL] GameTeam PvE - acceptance publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [LOCAL] GameTeam PvE - acceptance?

Among the Rust Server Analytics lists [LOCAL] GameTeam PvE - acceptance fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does [LOCAL] GameTeam PvE - acceptance hold in the server rankings?

Player hours for the last seven days place [LOCAL] GameTeam PvE - acceptance at #13,857, in the top 63% of the ranked field.

How many players does [LOCAL] GameTeam PvE - acceptance carry?

The last sighting of [LOCAL] GameTeam PvE - acceptance was 7 days 3 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 1.

Settings

What settings and rules does [LOCAL] GameTeam PvE - acceptance use?

No gather rate is given in the name of [LOCAL] GameTeam PvE - acceptance. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on [LOCAL] GameTeam PvE - acceptance: which one is it?

A procedural map, generated by the game, runs on [LOCAL] GameTeam PvE - acceptance.

Connection

How do you connect to [LOCAL] GameTeam PvE - acceptance?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.48.176.80:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp4
Max players 4 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.