[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 220 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 188 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 34 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 193 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 64 / 1000 |
Quick answers
from the figures on this pageWipe data
When does [LOCAL] GameTeam PvE - acceptance wipe?
With too few of its wipes on record, [LOCAL] GameTeam PvE - acceptance's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 10 days 4 hours ago.
On [LOCAL] GameTeam PvE - acceptance, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in.
Server details
In which region does [LOCAL] GameTeam PvE - acceptance sit?
A region is not published by [LOCAL] GameTeam PvE - acceptance. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 77.48.176.80:28015.
What Rust build does [LOCAL] GameTeam PvE - acceptance run?
Rust network protocol 2634 and build 167398 on Linux is the setup for [LOCAL] GameTeam PvE - acceptance. Joining requires the same protocol on your game; Steam handles the update.
Is [LOCAL] GameTeam PvE - acceptance up, and how steady is its uptime?
Last seen 7 days 3 hours ago, [LOCAL] GameTeam PvE - acceptance now reports offline. Uptime over the last full days (7) was 1%, or 1 of 168 hours. It entered Rust Server Analytics records on 16 October 2026.
Tags
What do [LOCAL] GameTeam PvE - acceptance's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins are the tags [LOCAL] GameTeam PvE - acceptance publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [LOCAL] GameTeam PvE - acceptance?
Among the Rust Server Analytics lists [LOCAL] GameTeam PvE - acceptance fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does [LOCAL] GameTeam PvE - acceptance hold in the server rankings?
Player hours for the last seven days place [LOCAL] GameTeam PvE - acceptance at #13,857, in the top 63% of the ranked field.
How many players does [LOCAL] GameTeam PvE - acceptance carry?
The last sighting of [LOCAL] GameTeam PvE - acceptance was 7 days 3 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 1.
Settings
What settings and rules does [LOCAL] GameTeam PvE - acceptance use?
No gather rate is given in the name of [LOCAL] GameTeam PvE - acceptance. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.
The map on [LOCAL] GameTeam PvE - acceptance: which one is it?
A procedural map, generated by the game, runs on [LOCAL] GameTeam PvE - acceptance.
Connection
How do you connect to [LOCAL] GameTeam PvE - acceptance?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.48.176.80:28015.