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Drill-through Server detail

My Rust server | Powered by AMP

Offline 76.13.112.232:28017 checked 1d ago

Drill-through
FilterServeris My Rust server | Powered by AMP
Attributes
moddedoxide
Last refreshed
Players now 0/ 25
7-day average 0 peak –
Rank #15,405 top 69%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0004:0007:0011:0014:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608000:0004:0007:0011:0014:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:35 UTC16d ago 0 – running 0
Wed 30 Sep, 22:31 UTC27d ago 4 halved by day 1 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 69 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 79 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 21 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 15 / 1000

Quick answers

from the figures on this page

Wipe data

When does My Rust server | Powered by AMP wipe?

With too few of its wipes on record, My Rust server | Powered by AMP's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 16 days 22 hours ago.

Wipe day on My Rust server | Powered by AMP: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.

Server details

In which region does My Rust server | Powered by AMP sit?

No region appears in what My Rust server | Powered by AMP publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 76.13.112.232:28017.

What Rust build does My Rust server | Powered by AMP run?

On Linux, My Rust server | Powered by AMP runs Rust network protocol 2635 and build 167781. Your game must match the protocol to join, and Steam applies that update.

Is My Rust server | Powered by AMP up, and how steady is its uptime?

Offline at this refresh: My Rust server | Powered by AMP, last seen 29 hours ago. The uptime it reports puts the last restart at about 41 hours ago. Uptime over the last full days (7) was 54%, or 91 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does My Rust server | Powered by AMP perform well?

Over 48 hours the average held at 54 server fps, and the minimum was 7. Entity count reached 71,245, covering buildings, deployables and the rest of the world. Memory use reached 2,790 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on My Rust server | Powered by AMP carry?

The game's server browser reads the tags My Rust server | Powered by AMP publishes: gmrust (Game mode): Rust survival, standard ruleset; mp25 (Max players): 25 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature My Rust server | Powered by AMP?

The following Rust Server Analytics lists count My Rust server | Powered by AMP among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does My Rust server | Powered by AMP compare?

The seven-day player-hours rank for My Rust server | Powered by AMP is #15,405, inside the top 69% of all ranked servers.

How many players does My Rust server | Powered by AMP carry?

The last sighting of My Rust server | Powered by AMP was 29 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.

Settings

What settings and rules does My Rust server | Powered by AMP use?

No gather rate is given in the name of My Rust server | Powered by AMP. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on My Rust server | Powered by AMP: which one is it?

A procedural map of size 4,096 with seed 1497290993, generated by the game, runs on My Rust server | Powered by AMP. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

How do you connect to My Rust server | Powered by AMP?

In the Rust console (F1), enter client.connect 76.13.112.232:28017. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp25
Max players 25 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.