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Drill-through Server detail

CHUDLANDS 1000X

Online 76.103.199.248:28015 checked 14m ago

Drill-through
FilterServeris CHUDLANDS 1000X
Attributes
1000x moddedcarbonpve
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,423 top 69%
Last wipe 23d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Sun 4 OctWed 23 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 20:28 UTC23d ago 1 – running 0
Wed 23 Sep, 23:51 UTC34d ago 1 halved by day 2 10.9 days 0
Wed 23 Sep, 04:18 UTC35d ago 1 – 0.8 days 0
Wed 16 Sep, 19:15 UTC41d ago 1 halved by day 1 6.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
The Hunting Lodge 1000x PvE - CustomLegendaryWeapons groups of 8+ · 1000x · monthly · 5 on average 5 / 100
[US] Void Servers PVE 1000X|Kits|Loot+|NoBPs|Events NA · groups of 8+ · 1000x · monthly · 4 on average 2 / 50
EU RustNChill X1000 | PvE | KITS | PURGE | BACKPACK | SKINBOX | EU · groups of 8+ · 1000x · biweekly · 4 on average 5 / 150
[EU] Survival.RIP 1000x PvE |#1|Raids|Dungeons|Skills|Events EU · groups of 8+ · 1000x · monthly · 3 on average 4 / 100
World War Rust SLAYERS.GG 1000x PVE KITS|XP|TP|PVP/RAID Zones NA · groups of 10+ · 1000x · monthly · 3 on average 3 / 100
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 1000x · weekly · 2 on average 1 / 101

Quick answers

from the figures on this page

Wipe cycle

On what cycle does CHUDLANDS 1000X wipe?

The next wipe on CHUDLANDS 1000X cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 15 hours ago the current world was made.

On CHUDLANDS 1000X, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1.5 when it didn't hold.

Server details

What is the hosting location of CHUDLANDS 1000X?

No region appears in what CHUDLANDS 1000X publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 76.103.199.248:28015.

What Rust build does CHUDLANDS 1000X run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on CHUDLANDS 1000X. Joining requires the same protocol on your game; Steam handles the update.

Is CHUDLANDS 1000X up, and how steady is its uptime?

CHUDLANDS 1000X reports online at the current check. Its reported uptime indicates a restart roughly 3 days 20 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Does CHUDLANDS 1000X perform well?

Over 48 hours the average held at 122 server fps, and the minimum was 94. Buildings, deployables and all other world objects brought the entity total to 68,978. At its highest, memory use was 3,760 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on CHUDLANDS 1000X be read?

Tags from CHUDLANDS 1000X, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature CHUDLANDS 1000X?

The following Rust Server Analytics lists count CHUDLANDS 1000X among their servers: Rust servers with a gather rate above 10x, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: More than 10x.

Population

What position does CHUDLANDS 1000X hold in the server rankings?

On player hours over seven days, CHUDLANDS 1000X ranks #15,423, within the top 69% of ranked servers.

What is the population of CHUDLANDS 1000X?

Population at the current refresh: 0 players on CHUDLANDS 1000X, against 10 slots. Averaged across seven days, the population is 0 players.

Map and rules

How is CHUDLANDS 1000X configured, and what rules apply?

1000x gathering is what CHUDLANDS 1000X states in its name. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map for CHUDLANDS 1000X?

CHUDLANDS 1000X uses a procedural map of size 3,500 with seed 777777, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join CHUDLANDS 1000X?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 76.103.199.248:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.