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Drill-through Server detail

BZPVETEST

Offline 75.175.131.181:28015 checked 1d ago

Drill-through
FilterServeris BZPVETEST
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,348 top 69%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0023:0000:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304022:0023:0000:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:41 UTC10d ago 1 – running 0
Thu 1 Oct, 17:38 UTC FW27d ago 1 halved by day 8 17 days 0
Mon 28 Sep, 04:21 UTC30d ago 0 – 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 119 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 90 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does BZPVETEST wipe?

No next wipe can be predicted for BZPVETEST, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 10 days 2 hours.

Wipe day on BZPVETEST: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 8 it had fallen below half where the hold failed.

Server details

In which region does BZPVETEST sit?

A region is not published by BZPVETEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 75.175.131.181:28015.

Which Rust version is BZPVETEST on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on BZPVETEST. Your game must match the protocol to join, and Steam applies that update.

Is BZPVETEST up, and how steady is its uptime?

Offline at this refresh: BZPVETEST, last seen 43 hours ago. The uptime it reports puts the last restart at about 8 days 6 hours ago. Uptime over the last full days (7) was 87%, or 146 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 September 2026.

What performance does BZPVETEST show?

The 48-hour average was 40 server fps; the low was 40. At its highest the entity count was 96,743, including buildings, deployables and all else. Memory use reached 5,085 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on BZPVETEST be read?

Tags from BZPVETEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature BZPVETEST?

Among the Rust Server Analytics lists BZPVETEST fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does BZPVETEST sit among Rust servers?

Player hours for the last seven days place BZPVETEST at #15,348, in the top 69% of the ranked field.

What is the population of BZPVETEST?

BZPVETEST is offline at this refresh; the last contact was 43 hours ago. Averaged across seven days, the population is 0 players.

Settings

What are the settings on BZPVETEST, and its rules?

No gather rate is given in the name of BZPVETEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for BZPVETEST?

The game generates a procedural map of size 4,250 with seed 1413175854 for BZPVETEST. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How do you connect to BZPVETEST?

In the Rust console (F1), enter client.connect 75.175.131.181:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://battlezone.gg/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.