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Drill-through Server detail

Dustsackies Test Server

Offline 75.133.62.211:28015 checked 11h ago

Drill-through
FilterServeris Dustsackies Test Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #9,095 top 41%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75121:0004:0012:0019:0002:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020021:0004:0012:0019:0002:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC18d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC24d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC26d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC39d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC40d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 119 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 140 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 105 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 30 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Dustsackies Test Server wipe?

No next wipe can be predicted for Dustsackies Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 4 days 23 hours.

On Dustsackies Test Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 25% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server

In which region does Dustsackies Test Server sit?

No region is published by Dustsackies Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 75.133.62.211:28015 is its address.

Which Rust version is Dustsackies Test Server on?

On Windows, Dustsackies Test Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is Dustsackies Test Server up, and how steady is its uptime?

Last seen 11 hours ago, Dustsackies Test Server now reports offline. The uptime it reports puts the last restart at about 22 hours ago. 59% uptime over the last 7 full days, equal to 99 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Dustsackies Test Server show?

Over 48 hours the average held at 97 server fps, and the minimum was 63. At its highest the entity count was 79,535, including buildings, deployables and all else. At its highest, memory use was 3,955 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Dustsackies Test Server be read?

Tags from Dustsackies Test Server, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Dustsackies Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Dustsackies Test Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Dustsackies Test Server compare?

On player hours over seven days, Dustsackies Test Server ranks #9,095, within the top 41% of ranked servers.

At what level does Dustsackies Test Server run its population?

Dustsackies Test Server is offline at this refresh; the last contact was 11 hours ago. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 22:00 UTC with 1 players.

Map and rules

What settings and rules does Dustsackies Test Server use?

Gather rate is not mentioned in the name of Dustsackies Test Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

What is the map for Dustsackies Test Server?

Dustsackies Test Server uses a procedural map of size 5,800 with seed 1, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How do you connect to Dustsackies Test Server?

In the Rust console (F1), enter client.connect 75.133.62.211:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.