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Drill-through Server detail

[US] Skippy's Test Lab | 5x | PVE |

Offline NA 74.79.99.27:28015 checked 11d ago

Drill-through
FilterServeris [US] Skippy's Test Lab | 5x | PVE |
Attributes
5x monthly wipes vanillamoddedcarbon
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #14,183 top 65% · #1480 in NA
Last wipe 25d ago monthly schedule
Next wipe 8d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 65% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

InWhen, UTCKind
8d 9hThu 5 Nov, 19:00 UTCFW force wipe
36d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:12 UTC25d ago 1 – running 1
Thu 1 Oct, 20:00 UTC FW26d ago 1 – 1.1 days 1
Tue 29 Sep, 22:27 UTC28d ago 1 – 1.9 days 0
Sun 27 Sep, 20:43 UTC30d ago 1 halved by day 1 2.1 days 0
Sat 26 Sep, 22:43 UTC31d ago 1 – 0.9 days 0
Wed 23 Sep, 03:04 UTC35d ago 1 held half 3.8 days 1
Sun 20 Sep, 03:45 UTC38d ago 2 held half 3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 2 / 200
AnythingGoes | 100x PvP | No BP | Kits | MyMini NA · groups of 16+ · 100x · monthly · 4 on average 0 / 50
Builders Like Us NA · groups of 32+ · monthly · 2 on average 0 / 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 16+ · monthly · 1 on average 0 / 200
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 53 / 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 12 on average 5 / 150

Quick answers

from the figures on this page

Wipe data

When does [US] Skippy's Test Lab | 5x | PVE | wipe?

With the force wipe, once a month, [US] Skippy's Test Lab | 5x | PVE | wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 25 days 10 hours ago the current world was made. The tags carry a monthly wipe schedule.

On [US] Skippy's Test Lab | 5x | PVE |, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

Which location hosts [US] Skippy's Test Lab | 5x | PVE |?

In North America, according to its NA tag, sits [US] Skippy's Test Lab | 5x | PVE |. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 74.79.99.27:28015 is its address.

Which Rust version is [US] Skippy's Test Lab | 5x | PVE | on?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on [US] Skippy's Test Lab | 5x | PVE |. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [US] Skippy's Test Lab | 5x | PVE |, and is it online now?

The current status is offline for [US] Skippy's Test Lab | 5x | PVE |, with the last sighting 11 days 4 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

What do [US] Skippy's Test Lab | 5x | PVE |'s tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^c (Creative): Build what you want in a sandbox with gathering removed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; NA (North America): Its browser listing sits in North America are the tags [US] Skippy's Test Lab | 5x | PVE | publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [US] Skippy's Test Lab | 5x | PVE |?

Among the Rust Server Analytics lists [US] Skippy's Test Lab | 5x | PVE | fits are: 5x Rust servers, measured live, Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Player numbers

Against other Rust servers, how does [US] Skippy's Test Lab | 5x | PVE | compare?

For player hours over the last seven days, [US] Skippy's Test Lab | 5x | PVE | places #14,183 globally and #1,480 in North America, in the top 65% of all ranked servers.

At what level does [US] Skippy's Test Lab | 5x | PVE | run its population?

No response from [US] Skippy's Test Lab | 5x | PVE | at the latest check, with a last sighting 11 days 4 hours ago.

Map and rules

What settings and rules does [US] Skippy's Test Lab | 5x | PVE | use?

Gather at 5x on [US] Skippy's Test Lab | 5x | PVE |, according to the server name. No custom group limit: 8 players is the standard. It runs build & creative, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

The map on [US] Skippy's Test Lab | 5x | PVE |: which one is it?

[US] Skippy's Test Lab | 5x | PVE | uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

Connection

What is the way onto [US] Skippy's Test Lab | 5x | PVE |?

In the Rust console (F1), enter client.connect 74.79.99.27:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,^v,^c,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players 20 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^c
Creative Build what you want in a sandbox with gathering removed.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.