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Drill-through Server detail

Peace, Then War

Online 74.244.31.245:28025 checked 8m ago

Drill-through
FilterServeris Peace, Then War
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 8
Rank #4,678 top 21%
Last wipe 28d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246800:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW28d ago 5 – running 0
Sun 6 Sep, 19:56 UTC53d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 56 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 20 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 56 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 255 / 260

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Peace, Then War: what is it?

The rhythm of Peace, Then War cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 28 days 3 hours ago the current world was made.

Wipe day on Peace, Then War: what should you expect?

Across recent wipes the busiest point averaged 4 players. The highest player count on the latest wipe arrived 1 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 8 when it didn't hold.

Server

Which location hosts Peace, Then War?

No region appears in what Peace, Then War publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 74.244.31.245:28025.

Which Rust version is Peace, Then War on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Peace, Then War. Joining requires the same protocol on your game; Steam handles the update.

Is Peace, Then War up, and how steady is its uptime?

As of the latest refresh, Peace, Then War is online. The uptime it reports puts the last restart at about 11 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does Peace, Then War show?

Server fps averaged 198 over the last 48 hours, with a floor of 117. Buildings, deployables and all other world objects brought the entity total to 147,564. Memory use reached 4,565 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Peace, Then War carry?

Tags from Peace, Then War, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Peace, Then War appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Peace, Then War fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Peace, Then War hold in the server rankings?

On player hours over seven days, Peace, Then War ranks #4,678, within the top 21% of ranked servers.

How many players does Peace, Then War carry?

Peace, Then War holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 8. The 48-hour peak window is 00:00 UTC, at an average of 8 players.

Settings

What are the settings on Peace, Then War, and its rules?

The name of Peace, Then War does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Peace, Then War: which one is it?

Peace, Then War uses a procedural map of size 4,800 with seed 2056159002, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Peace, Then War?

In the Rust console (F1), enter client.connect 74.244.31.245:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.