KSK-Labs Testing
Offline 74.130.231.139:28025 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC6d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC16d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC18d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC20d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 15 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 32 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 6 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 23 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 117 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does KSK-Labs Testing wipe?
With irregular wipe times, KSK-Labs Testing offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 2 hours ago.
On KSK-Labs Testing, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server
What is the hosting location of KSK-Labs Testing?
No region is published by KSK-Labs Testing. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 74.130.231.139:28025.
What Rust build does KSK-Labs Testing run?
On Windows, KSK-Labs Testing runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is KSK-Labs Testing, and is it online now?
Offline at this refresh: KSK-Labs Testing, last seen 29 hours ago. About 23 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 57 were up: 34%. 9 October 2026 is when Rust Server Analytics first recorded it.
What performance does KSK-Labs Testing show?
Server fps averaged 141 over the last 48 hours, with a floor of 120. At its highest the entity count was 71,135, including buildings, deployables and all else. Peak memory was 2,483 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do KSK-Labs Testing's tags stand for?
The game's server browser reads the tags KSK-Labs Testing publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature KSK-Labs Testing?
These Rust Server Analytics lists include KSK-Labs Testing: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does KSK-Labs Testing hold in the server rankings?
On player hours over seven days, KSK-Labs Testing ranks #10,133, within the top 46% of ranked servers.
At what level does KSK-Labs Testing run its population?
KSK-Labs Testing is offline at this refresh; the last contact was 29 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
What are the settings on KSK-Labs Testing, and its rules?
Gather rate is not mentioned in the name of KSK-Labs Testing. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for KSK-Labs Testing?
A procedural map of size 3,500 with seed 10, generated by the game, runs on KSK-Labs Testing. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto KSK-Labs Testing?
In the Rust console (F1), enter client.connect 74.130.231.139:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.