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Drill-through Server detail

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 1d ago

Drill-through
FilterServeris KSK-Labs Testing
Attributes
moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #10,133 top 46%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123403:0006:0009:0013:0016:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020003:0006:0009:0013:0016:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct26 Oct30 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC6d ago 1 – running 0
Tue 13 Oct, 08:22 UTC16d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC18d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC20d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 6 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 23 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 117 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does KSK-Labs Testing wipe?

With irregular wipe times, KSK-Labs Testing offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 2 hours ago.

On KSK-Labs Testing, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server

What is the hosting location of KSK-Labs Testing?

No region is published by KSK-Labs Testing. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 74.130.231.139:28025.

What Rust build does KSK-Labs Testing run?

On Windows, KSK-Labs Testing runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is KSK-Labs Testing, and is it online now?

Offline at this refresh: KSK-Labs Testing, last seen 29 hours ago. About 23 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 57 were up: 34%. 9 October 2026 is when Rust Server Analytics first recorded it.

What performance does KSK-Labs Testing show?

Server fps averaged 141 over the last 48 hours, with a floor of 120. At its highest the entity count was 71,135, including buildings, deployables and all else. Peak memory was 2,483 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do KSK-Labs Testing's tags stand for?

The game's server browser reads the tags KSK-Labs Testing publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature KSK-Labs Testing?

These Rust Server Analytics lists include KSK-Labs Testing: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does KSK-Labs Testing hold in the server rankings?

On player hours over seven days, KSK-Labs Testing ranks #10,133, within the top 46% of ranked servers.

At what level does KSK-Labs Testing run its population?

KSK-Labs Testing is offline at this refresh; the last contact was 29 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What are the settings on KSK-Labs Testing, and its rules?

Gather rate is not mentioned in the name of KSK-Labs Testing. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for KSK-Labs Testing?

A procedural map of size 3,500 with seed 10, generated by the game, runs on KSK-Labs Testing. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto KSK-Labs Testing?

In the Rust console (F1), enter client.connect 74.130.231.139:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.