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Drill-through Server detail

HighMiles Map Testing Server

Offline 73.35.47.125:28015 checked 5d ago

Drill-through
FilterServeris HighMiles Map Testing Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak 1
Rank #15,020 top 67%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct16 Oct24 Oct26 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:21 UTC18d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 172 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 85 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 176 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 237 / 700

Quick answers

from the figures on this page

Wipe cycle

When does HighMiles Map Testing Server wipe?

The rhythm of HighMiles Map Testing Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 18 days ago.

On HighMiles Map Testing Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does HighMiles Map Testing Server sit?

A region is not published by HighMiles Map Testing Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 73.35.47.125:28015 is its address.

Which Rust version is HighMiles Map Testing Server on?

On Windows, HighMiles Map Testing Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does HighMiles Map Testing Server show, and is it up?

The current status is offline for HighMiles Map Testing Server, with the last sighting 5 days 10 hours ago. 1% uptime over the last 7 full days, equal to 2 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on HighMiles Map Testing Server be read?

gmvanilla (Game mode): The vanilla survival format; mp5 (Max players): Player slots: 5; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags HighMiles Map Testing Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does HighMiles Map Testing Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists HighMiles Map Testing Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does HighMiles Map Testing Server sit among Rust servers?

Player hours for the last seven days place HighMiles Map Testing Server at #15,020, in the top 67% of the ranked field.

How many players does HighMiles Map Testing Server carry?

No response from HighMiles Map Testing Server at the latest check, with a last sighting 5 days 10 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What settings and rules does HighMiles Map Testing Server use?

No gather rate is given in the name of HighMiles Map Testing Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for HighMiles Map Testing Server?

The game generates a procedural map of size 3,200 with seed 2103294826 for HighMiles Map Testing Server. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto HighMiles Map Testing Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 73.35.47.125:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp5
Max players Player slots: 5.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.