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Drill-through Server detail

RCS measurement (local)

Offline 73.213.125.58:28015 checked 3d ago

Drill-through
FilterServeris RCS measurement (local)
Attributes
moddedoxide
Last refreshed
Players now 0/ 4
7-day average 0 peak 1
Rank #8,634 top 39%
Last wipe 4d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 45 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 85 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 322 / 350

Quick answers

from the figures on this page

Wipe data

On what cycle does RCS measurement (local) wipe?

The rhythm of RCS measurement (local) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 4 days 22 hours.

Server details

Which location hosts RCS measurement (local)?

No region appears in what RCS measurement (local) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 73.213.125.58:28015.

Which Rust version is RCS measurement (local) on?

On Windows, RCS measurement (local) runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RCS measurement (local), and is it online now?

Offline at this refresh: RCS measurement (local), last seen 3 days 7 hours ago. Of 96 hours in the last 4 full days, 37 were up: 39%. The first sighting of it by Rust Server Analytics was on 24 October 2026.

Lists and tags

How should the tags on RCS measurement (local) be read?

The game's server browser reads the tags RCS measurement (local) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Player slots: 4; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature RCS measurement (local)?

The following Rust Server Analytics lists count RCS measurement (local) among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does RCS measurement (local) compare?

The seven-day player-hours rank for RCS measurement (local) is #8,634, inside the top 39% of all ranked servers.

What is the population of RCS measurement (local)?

The last sighting of RCS measurement (local) was 3 days 7 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What settings and rules does RCS measurement (local) use?

Gather rate is not mentioned in the name of RCS measurement (local). No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC off.

The map on RCS measurement (local): which one is it?

A procedural map, generated by the game, runs on RCS measurement (local).

Connection

What is the way onto RCS measurement (local)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 73.213.125.58:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp4
Max players Player slots: 4.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.