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Drill-through Server detail

Cr4SH

Offline 73.12.28.104:28015 checked 23d ago

Drill-through
FilterServeris Cr4SH
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,962 top 71%
Last wipe 23d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:41 UTC23d ago 1 – running 0
Sun 4 Oct, 00:15 UTC24d ago 1 – 0.8 days 1
Mon 28 Sep, 01:31 UTC30d ago 1 held half 5.9 days 1
Tue 22 Sep, 21:05 UTC35d ago 1 held half 5.2 days 0
Sun 20 Sep, 14:21 UTC37d ago 1 – 2.3 days 1
Sat 19 Sep, 05:35 UTC39d ago 1 – 1.4 days 0
Fri 18 Sep, 12:00 UTC39d ago 1 – 0.7 days 0
Wed 16 Sep, 22:03 UTC41d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 121 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 49 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Cr4SH wipe?

The next wipe on Cr4SH cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 14 hours ago.

Wipe day on Cr4SH: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of Cr4SH?

A region is not published by Cr4SH. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 73.12.28.104:28015 is its address.

What Rust build does Cr4SH run?

On Windows, Cr4SH runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam handles the update.

Is Cr4SH up, and how steady is its uptime?

The current status is offline for Cr4SH, with the last sighting 23 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 16 September 2026.

Tags

What do Cr4SH's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Cr4SH publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Cr4SH?

Among the Rust Server Analytics lists Cr4SH fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Cr4SH hold in the server rankings?

Player hours for the last seven days place Cr4SH at #15,962, in the top 71% of the ranked field.

How many players does Cr4SH carry?

The last sighting of Cr4SH was 23 days 13 hours ago; it is offline at this refresh.

Map and rules

How is Cr4SH configured, and what rules apply?

Gather rate is not mentioned in the name of Cr4SH. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on Cr4SH: which one is it?

Cr4SH uses a procedural map, which the game generates.

Connection

How do you connect to Cr4SH?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 73.12.28.104:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.