Lost Lives | Development Server
Online 73.0.98.12:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 193 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 128 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 13 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Lost Lives | Development Server: what is it?
Too few wipes on record for Lost Lives | Development Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 7 days 16 hours ago.
On Lost Lives | Development Server, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.
Server
What is the hosting location of Lost Lives | Development Server?
A region is not published by Lost Lives | Development Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 73.0.98.12:28015 is its address.
What Rust build does Lost Lives | Development Server run?
Rust network protocol 2634 and build 167781 on Linux is the setup for Lost Lives | Development Server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Lost Lives | Development Server show, and is it up?
As of the latest refresh, Lost Lives | Development Server is online. The uptime it reports puts the last restart at about 6 days 20 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 October 2026.
Does Lost Lives | Development Server perform well?
Over 48 hours the average held at 128 server fps, and the minimum was 65. Entity count reached 121,691, covering buildings, deployables and the rest of the world. At its highest, memory use was 7,206 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on Lost Lives | Development Server be read?
The game's server browser reads the tags Lost Lives | Development Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Lost Lives | Development Server?
The following Rust Server Analytics lists count Lost Lives | Development Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Lost Lives | Development Server sit among Rust servers?
Player hours for the last seven days place Lost Lives | Development Server at #8,909, in the top 40% of the ranked field.
What is the population of Lost Lives | Development Server?
Lost Lives | Development Server holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.
Settings
How is Lost Lives | Development Server configured, and what rules apply?
No gather rate is given in the name of Lost Lives | Development Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Lost Lives | Development Server: which one is it?
Lost Lives | Development Server uses a procedural map of size 4,500 with seed 12345, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto Lost Lives | Development Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 73.0.98.12:28015.