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Drill-through Server detail

Lost Lives | Development Server

Online 73.0.98.12:28015 checked 8m ago

Drill-through
FilterServeris Lost Lives | Development Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #8,909 top 40%
Last wipe 7d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:06 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 193 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 128 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Lost Lives | Development Server: what is it?

Too few wipes on record for Lost Lives | Development Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 7 days 16 hours ago.

On Lost Lives | Development Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of Lost Lives | Development Server?

A region is not published by Lost Lives | Development Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 73.0.98.12:28015 is its address.

What Rust build does Lost Lives | Development Server run?

Rust network protocol 2634 and build 167781 on Linux is the setup for Lost Lives | Development Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Lost Lives | Development Server show, and is it up?

As of the latest refresh, Lost Lives | Development Server is online. The uptime it reports puts the last restart at about 6 days 20 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 October 2026.

Does Lost Lives | Development Server perform well?

Over 48 hours the average held at 128 server fps, and the minimum was 65. Entity count reached 121,691, covering buildings, deployables and the rest of the world. At its highest, memory use was 7,206 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Lost Lives | Development Server be read?

The game's server browser reads the tags Lost Lives | Development Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Lost Lives | Development Server?

The following Rust Server Analytics lists count Lost Lives | Development Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Lost Lives | Development Server sit among Rust servers?

Player hours for the last seven days place Lost Lives | Development Server at #8,909, in the top 40% of the ranked field.

What is the population of Lost Lives | Development Server?

Lost Lives | Development Server holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.

Settings

How is Lost Lives | Development Server configured, and what rules apply?

No gather rate is given in the name of Lost Lives | Development Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Lost Lives | Development Server: which one is it?

Lost Lives | Development Server uses a procedural map of size 4,500 with seed 12345, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto Lost Lives | Development Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 73.0.98.12:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.