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Drill-through Server detail

PolarBearFightClub2.0

Online 72.9.145.13:28015 checked 10m ago

Drill-through
FilterServeris PolarBearFightClub2.0
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,388 top 70%
Last wipe 115d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123421:0014:0021:0004:0011:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040021:0014:0021:0004:0011:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 184 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 176 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 29 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 150 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 54 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does PolarBearFightClub2.0 wipe?

The rhythm of PolarBearFightClub2.0 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 115 days 16 hours ago the current world was made.

Server

In which region does PolarBearFightClub2.0 sit?

No region is published by PolarBearFightClub2.0. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 72.9.145.13:28015.

Which Rust version is PolarBearFightClub2.0 on?

On Windows, PolarBearFightClub2.0 runs Rust network protocol 2631 and build 156812. The protocol has to match before you can join; Steam updates it automatically.

How reliable is PolarBearFightClub2.0, and is it online now?

As of the latest refresh, PolarBearFightClub2.0 is online. Its reported uptime indicates a restart roughly 7 hours ago. 90% uptime over the last 7 full days, equal to 152 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on PolarBearFightClub2.0 stable?

The 48-hour average was 121 server fps; the low was 71. Buildings, deployables and all other world objects brought the entity total to 73,484. Peak memory was 2,064 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do PolarBearFightClub2.0's tags stand for?

Tags from PolarBearFightClub2.0, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2631 (Protocol): Joining needs your game on protocol 2631; cs156812 (Build): Game build: 156812; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does PolarBearFightClub2.0 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include PolarBearFightClub2.0: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does PolarBearFightClub2.0 sit among Rust servers?

The seven-day player-hours rank for PolarBearFightClub2.0 is #15,388, inside the top 70% of all ranked servers.

At what level does PolarBearFightClub2.0 run its population?

Population at the current refresh: 0 players on PolarBearFightClub2.0, against 50 slots. The population has averaged 0 players over seven days.

Map and rules

What are the settings on PolarBearFightClub2.0, and its rules?

No gather rate is given in the name of PolarBearFightClub2.0. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for PolarBearFightClub2.0?

PolarBearFightClub2.0 uses a procedural map of size 3,500 with seed 518502043, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto PolarBearFightClub2.0?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.9.145.13:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2631
Protocol Joining needs your game on protocol 2631.
cs156812
Build Game build: 156812.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.