PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 184 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 176 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 29 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 150 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 54 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does PolarBearFightClub2.0 wipe?
The rhythm of PolarBearFightClub2.0 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 115 days 16 hours ago the current world was made.
Server
In which region does PolarBearFightClub2.0 sit?
No region is published by PolarBearFightClub2.0. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 72.9.145.13:28015.
Which Rust version is PolarBearFightClub2.0 on?
On Windows, PolarBearFightClub2.0 runs Rust network protocol 2631 and build 156812. The protocol has to match before you can join; Steam updates it automatically.
How reliable is PolarBearFightClub2.0, and is it online now?
As of the latest refresh, PolarBearFightClub2.0 is online. Its reported uptime indicates a restart roughly 7 hours ago. 90% uptime over the last 7 full days, equal to 152 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on PolarBearFightClub2.0 stable?
The 48-hour average was 121 server fps; the low was 71. Buildings, deployables and all other world objects brought the entity total to 73,484. Peak memory was 2,064 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do PolarBearFightClub2.0's tags stand for?
Tags from PolarBearFightClub2.0, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2631 (Protocol): Joining needs your game on protocol 2631; cs156812 (Build): Game build: 156812; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does PolarBearFightClub2.0 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include PolarBearFightClub2.0: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does PolarBearFightClub2.0 sit among Rust servers?
The seven-day player-hours rank for PolarBearFightClub2.0 is #15,388, inside the top 70% of all ranked servers.
At what level does PolarBearFightClub2.0 run its population?
Population at the current refresh: 0 players on PolarBearFightClub2.0, against 50 slots. The population has averaged 0 players over seven days.
Map and rules
What are the settings on PolarBearFightClub2.0, and its rules?
No gather rate is given in the name of PolarBearFightClub2.0. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for PolarBearFightClub2.0?
PolarBearFightClub2.0 uses a procedural map of size 3,500 with seed 518502043, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto PolarBearFightClub2.0?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.9.145.13:28015.