Imperium Plugin Development
Online 72.60.151.232:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 16d 16h | Sat 14 Nov, 18:03 UTC | its own |
| 35d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 37d 16h | Sat 5 Dec, 18:03 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC4d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:59 UTC25d ago | 1 | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 29 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 32 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 20 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Imperium Plugin Development wipe?
On Imperium Plugin Development the wipe rhythm is every 3 weeks on Saturday at 18:03 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 4 days 7 hours ago.
On Imperium Plugin Development, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 8.
Server
What is the hosting location of Imperium Plugin Development?
No region is published by Imperium Plugin Development. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 72.60.151.232:28015.
What Rust build does Imperium Plugin Development run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Imperium Plugin Development. The protocol has to match before you can join; Steam updates it automatically.
Is Imperium Plugin Development up, and how steady is its uptime?
The current status of Imperium Plugin Development is online. Its reported uptime indicates a restart roughly 3 days 23 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 1 October 2026 is when Rust Server Analytics first recorded it.
What performance does Imperium Plugin Development show?
Server fps averaged 77 over the last 48 hours, with a floor of 34. At its highest the entity count was 46,709, including buildings, deployables and all else. At its highest, memory use was 3,463 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on Imperium Plugin Development be read?
Tags from Imperium Plugin Development, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts128 (Group limit): Team size is capped at 128; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Imperium Plugin Development appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Imperium Plugin Development: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, how does Imperium Plugin Development compare?
The seven-day player-hours rank for Imperium Plugin Development is #5,256, inside the top 24% of all ranked servers.
What is the population of Imperium Plugin Development?
Imperium Plugin Development holds 0 players of its 2 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 02:00 UTC, at an average of 1 players.
Map and rules
How is Imperium Plugin Development configured, and what rules apply?
The name of Imperium Plugin Development does not state a gather rate. Players per group: up to 128. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Imperium Plugin Development?
The game generates a procedural map of size 3,000 with seed 543543 for Imperium Plugin Development. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto Imperium Plugin Development?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.60.151.232:28015.