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Drill-through Server detail

Imperium Plugin Development

Online 72.60.151.232:28015 checked 10m ago

Drill-through
FilterServeris Imperium Plugin Development
Attributes
moddedoxide
Last refreshed
Players now 0/ 2
7-day average 0 peak 1
Rank #5,256 top 24%
Last wipe 4d ago no schedule published
Next wipe 7d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8

Coming wipes

InWhen, UTCKind
7d 17hThu 5 Nov, 19:00 UTCFW force wipe
16d 16hSat 14 Nov, 18:03 UTCits own
35d 17hThu 3 Dec, 19:00 UTCFW force wipe
37d 16hSat 5 Dec, 18:03 UTCits own

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:03 UTC4d ago 1 – running 0
Sat 3 Oct, 18:59 UTC25d ago 1 halved by day 8 21 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 32 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 20 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 2 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Imperium Plugin Development wipe?

On Imperium Plugin Development the wipe rhythm is every 3 weeks on Saturday at 18:03 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 4 days 7 hours ago.

On Imperium Plugin Development, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 8.

Server

What is the hosting location of Imperium Plugin Development?

No region is published by Imperium Plugin Development. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 72.60.151.232:28015.

What Rust build does Imperium Plugin Development run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Imperium Plugin Development. The protocol has to match before you can join; Steam updates it automatically.

Is Imperium Plugin Development up, and how steady is its uptime?

The current status of Imperium Plugin Development is online. Its reported uptime indicates a restart roughly 3 days 23 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 1 October 2026 is when Rust Server Analytics first recorded it.

What performance does Imperium Plugin Development show?

Server fps averaged 77 over the last 48 hours, with a floor of 34. At its highest the entity count was 46,709, including buildings, deployables and all else. At its highest, memory use was 3,463 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Imperium Plugin Development be read?

Tags from Imperium Plugin Development, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts128 (Group limit): Team size is capped at 128; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Imperium Plugin Development appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Imperium Plugin Development: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Imperium Plugin Development compare?

The seven-day player-hours rank for Imperium Plugin Development is #5,256, inside the top 24% of all ranked servers.

What is the population of Imperium Plugin Development?

Imperium Plugin Development holds 0 players of its 2 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 02:00 UTC, at an average of 1 players.

Map and rules

How is Imperium Plugin Development configured, and what rules apply?

The name of Imperium Plugin Development does not state a gather rate. Players per group: up to 128. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Imperium Plugin Development?

The game generates a procedural map of size 3,000 with seed 543543 for Imperium Plugin Development. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Imperium Plugin Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.60.151.232:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Capacity of 2 slots.
ts128
Group limit Team size is capped at 128.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.