Codezalot Rust
Online 72.218.192.227:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 5 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 59 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 58 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 12 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 14 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Codezalot Rust: what is it?
Too few wipes on record for Codezalot Rust to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 9 days 21 hours.
Server details
Which location hosts Codezalot Rust?
No region is published by Codezalot Rust. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 72.218.192.227:28015.
What Rust build does Codezalot Rust run?
Rust network protocol 2634 and build 167781 on Linux is the setup for Codezalot Rust. The protocol has to match before you can join; Steam updates it automatically.
Is Codezalot Rust up, and how steady is its uptime?
Codezalot Rust reports online at the current check. Its reported uptime indicates a restart roughly 9 days 19 hours ago. 86% uptime over the last 7 full days, equal to 144 of 168 hours. 18 October 2026 is when Rust Server Analytics first recorded it.
Is performance on Codezalot Rust stable?
The 48-hour average was 126 server fps; the low was 103. Entity count reached 69,084, covering buildings, deployables and the rest of the world. Memory use reached 3,265 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on Codezalot Rust be read?
The game's server browser reads the tags Codezalot Rust publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Codezalot Rust?
The following Rust Server Analytics lists count Codezalot Rust among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Where does Codezalot Rust sit among Rust servers?
The seven-day player-hours rank for Codezalot Rust is #15,409, inside the top 69% of all ranked servers.
At what level does Codezalot Rust run its population?
Codezalot Rust holds 0 players of its 50 slots as of the latest update. Averaged across seven days, the population is 0 players.
Map and rules
What settings and rules does Codezalot Rust use?
The name of Codezalot Rust does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Codezalot Rust: which one is it?
Codezalot Rust uses a procedural map of size 3,500 with seed 1887230747, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join Codezalot Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.218.192.227:28015.