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Drill-through Server detail

WTF|R&D|Testing Server|

Online 70.177.77.170:28015 checked 8m ago

Drill-through
FilterServeris WTF|R&D|Testing Server|
Attributes
moddedoxide
Last refreshed
Players now 2/ 5
7-day average 0 peak 2
Rank #8,472 top 38%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 40% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:05 UTC22d ago 4 – running 0
Thu 1 Oct, 18:52 UTC FW27d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 72 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 71 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 60 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 9 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does WTF|R&D|Testing Server| wipe?

With too few of its wipes on record, WTF|R&D|Testing Server|'s rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 2 hours.

Wipe day on WTF|R&D|Testing Server|: what should you expect?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 33 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts WTF|R&D|Testing Server|?

No region appears in what WTF|R&D|Testing Server| publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 70.177.77.170:28015.

What Rust build does WTF|R&D|Testing Server| run?

Rust network protocol 2635 and build 168909 on Windows is the setup for WTF|R&D|Testing Server|. The protocol has to match before you can join; Steam updates it automatically.

How reliable is WTF|R&D|Testing Server|, and is it online now?

The current status of WTF|R&D|Testing Server| is online. Its reported uptime indicates a restart roughly 3 hours ago. 53% uptime over the last 7 full days, equal to 89 of 168 hours. The first sighting of it by Rust Server Analytics was on 26 September 2026.

Is performance on WTF|R&D|Testing Server| stable?

The 48-hour average was 115 server fps; the low was 76. Entity count reached 94,915, covering buildings, deployables and the rest of the world. Peak memory was 3,539 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on WTF|R&D|Testing Server| be read?

The game's server browser reads the tags WTF|R&D|Testing Server| publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature WTF|R&D|Testing Server|?

These Rust Server Analytics lists include WTF|R&D|Testing Server|: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does WTF|R&D|Testing Server| compare?

On player hours over seven days, WTF|R&D|Testing Server| ranks #8,472, within the top 38% of ranked servers.

At what level does WTF|R&D|Testing Server| run its population?

Population at the current refresh: 2 players on WTF|R&D|Testing Server|, against 5 slots. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.

Map and rules

What are the settings on WTF|R&D|Testing Server|, and its rules?

No gather rate is given in the name of WTF|R&D|Testing Server|. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on WTF|R&D|Testing Server|: which one is it?

WTF|R&D|Testing Server| uses a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

How to join

How do you connect to WTF|R&D|Testing Server|?

In the Rust console (F1), enter client.connect 70.177.77.170:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.