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Drill-through Server detail

prv

Offline 70.177.109.60:28012 checked 3d ago

Drill-through
FilterServeris prv
Attributes
moddedoxide
Last refreshed
Players now 1/ 2
7-day average 1 peak 1
Rank #10,901 top 49%
Last wipe 23d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 20:27 UTC23d ago 2 – running 0
Thu 1 Oct, 18:10 UTC FW27d ago 2 held half 3.1 days 2
Fri 25 Sep, 13:27 UTC33d ago 2 held half 6.2 days 1
Fri 18 Sep, 20:26 UTC39d ago 2 halved by day 2 6.7 days 1
Thu 17 Sep, 22:07 UTC40d ago 2 – 0.9 days 1
Thu 17 Sep, 14:38 UTC41d ago 2 – 0.3 days 0
Tue 15 Sep, 21:54 UTC42d ago 2 – 1.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

When does prv wipe?

No next wipe can be predicted for prv, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 22 hours ago the current world was made.

Wipe day on prv: what should you expect?

Recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 67% of cases. In the other cases the crowd dropped below half by day 2.

Server details

In which region does prv sit?

No region appears in what prv publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 70.177.109.60:28012 is its address.

What Rust build does prv run?

Rust network protocol 2635 and build 168909 on Windows is the setup for prv. The protocol has to match before you can join; Steam updates it automatically.

How reliable is prv, and is it online now?

Last seen 3 days 21 hours ago, prv now reports offline. Of 168 hours in the last 7 full days, 4 were up: 2%. It entered Rust Server Analytics records on 13 September 2026.

Tags

Which meanings do the tags on prv carry?

gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags prv publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does prv appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include prv: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does prv compare?

On player hours over seven days, prv ranks #10,901, within the top 49% of ranked servers.

How many players does prv carry?

No response from prv at the latest check, with a last sighting 3 days 21 hours ago. Averaging 1 players across seven days, the server reached a peak of 1.

Map and rules

How is prv configured, and what rules apply?

No gather rate is given in the name of prv. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on prv: which one is it?

A procedural map of size 3,000 with seed 1337, generated by the game, runs on prv. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

Connection

How do you connect to prv?

In the Rust console (F1), enter client.connect 70.177.109.60:28012. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.