Rust Server Analytics 74,292 players11,842 servers
All servers
Drill-through Server detail

Rust Manhunt - Seed Test

Offline 70.122.161.143:28015 checked 31d ago

Drill-through
FilterServeris Rust Manhunt - Seed Test
Attributes
moddedoxide
Last refreshed
Players now 2/ 10
7-day average 0 peak –
Rank #12,853 top 54%
Last wipe 32d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 02:03 UTC32d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 188 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 84 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 29 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 273 / 700

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Manhunt - Seed Test: what is it?

Too few wipes on record for Rust Manhunt - Seed Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 32 days 11 hours ago.

On Rust Manhunt - Seed Test, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 24 hours after it began.

Server details

What is the hosting location of Rust Manhunt - Seed Test?

No region is published by Rust Manhunt - Seed Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 70.122.161.143:28015 is its address.

Which Rust version is Rust Manhunt - Seed Test on?

Rust network protocol 2633 and build 165217 on Windows is the setup for Rust Manhunt - Seed Test. Joining requires the same protocol on your game; Steam handles the update.

Is Rust Manhunt - Seed Test up, and how steady is its uptime?

The current status is offline for Rust Manhunt - Seed Test, with the last sighting 31 days 8 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 14 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Rust Manhunt - Seed Test carry?

Tags from Rust Manhunt - Seed Test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Manhunt - Seed Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rust Manhunt - Seed Test among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Rust Manhunt - Seed Test compare?

Player hours for the last seven days place Rust Manhunt - Seed Test at #12,853, in the top 54% of the ranked field.

How many players does Rust Manhunt - Seed Test carry?

Rust Manhunt - Seed Test is offline at this refresh; the last contact was 31 days 8 hours ago.

Settings

What are the settings on Rust Manhunt - Seed Test, and its rules?

No gather rate is given in the name of Rust Manhunt - Seed Test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Rust Manhunt - Seed Test: which one is it?

The game generates a procedural map for Rust Manhunt - Seed Test.

How to join

How can a player join Rust Manhunt - Seed Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 70.122.161.143:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.