pllm-test-0
Offline 69.8.146.145:28015 checked 15d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 32 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 44 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 32 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9 / 200 |
| CSL Scenery Budget Test | groups of 8+ · 85 on average | 0 / 500 |
Quick answers
from the figures on this pageWipe data
On what cycle does pllm-test-0 wipe?
The rhythm of pllm-test-0 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 15 days 1 hours.
Server details
In which region does pllm-test-0 sit?
A region is not published by pllm-test-0. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 69.8.146.145:28015 is its address.
Which Rust version is pllm-test-0 on?
On Linux, pllm-test-0 runs Rust network protocol 2634 and build 167584. Your game must match the protocol to join, and Steam applies that update.
How reliable is pllm-test-0, and is it online now?
Offline at this refresh: pllm-test-0, last seen 15 days 1 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 12 October 2026.
Lists and tags
Which meanings do the tags on pllm-test-0 carry?
Tags from pllm-test-0, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature pllm-test-0?
The following Rust Server Analytics lists count pllm-test-0 among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, how does pllm-test-0 compare?
The seven-day player-hours rank for pllm-test-0 is #15,441, inside the top 71% of all ranked servers.
At what level does pllm-test-0 run its population?
pllm-test-0 is offline at this refresh; the last contact was 15 days 1 hours ago.
Settings
How is pllm-test-0 configured, and what rules apply?
The name of pllm-test-0 does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
The map on pllm-test-0: which one is it?
The game generates a procedural map for pllm-test-0.
Connection
What is the way onto pllm-test-0?
In the Rust console (F1), enter client.connect 69.8.146.145:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.