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Drill-through Server detail

Hardcore PVE

Online 68.83.211.113:28015 checked 10m ago

Drill-through
FilterServeris Hardcore PVE
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #15,075 top 68%
Last wipe 20d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 16:01 UTC20d ago 2 – running 1
Thu 1 Oct, 18:18 UTC FW26d ago 3 halved by day 4 5.9 days 0
Wed 30 Sep, 13:30 UTC27d ago 2 – 1.2 days 0
Tue 15 Sep, 17:43 UTC42d ago 2 halved by day 12 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 162 on average 30 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 43 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 33 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 9 / 200
CSL Scenery Budget Test groups of 8+ · 85 on average 0 / 500

Quick answers

from the figures on this page

Wipe data

On what cycle does Hardcore PVE wipe?

The next wipe on Hardcore PVE cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 20 days 8 hours.

On Hardcore PVE, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 27 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 8 it had fallen below half where the hold failed.

Server details

In which region does Hardcore PVE sit?

A region is not published by Hardcore PVE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 68.83.211.113:28015.

What Rust build does Hardcore PVE run?

On Windows, Hardcore PVE runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Hardcore PVE show, and is it up?

The current status of Hardcore PVE is online. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

How should the tags on Hardcore PVE be read?

The game's server browser reads the tags Hardcore PVE publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Hardcore PVE?

Among the Rust Server Analytics lists Hardcore PVE fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Hardcore PVE sit among Rust servers?

The seven-day player-hours rank for Hardcore PVE is #15,075, inside the top 68% of all ranked servers.

What is the population of Hardcore PVE?

Population at the current refresh: 0 players on Hardcore PVE, against 100 slots. The seven-day mean is 0 players, against a peak of 1.

Settings

What are the settings on Hardcore PVE, and its rules?

The name of Hardcore PVE does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for Hardcore PVE?

Hardcore PVE uses a procedural map, which the game generates.

Connection

How do you connect to Hardcore PVE?

In the Rust console (F1), enter client.connect 68.83.211.113:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.