Rust Server Analytics 77,057 players11,838 servers
All servers
Drill-through Server detail

Private Apocalypse

Offline 68.40.53.23:28015 checked 19h ago

Drill-through
FilterServeris Private Apocalypse
Attributes
moddedcarbon
Last refreshed
Players now 1/ 4
7-day average 1 peak 1
Rank #7,184 top 32%
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 25% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75123:0001:0003:0022:0000:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct21 Oct24 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 04:28 UTC13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 164 on average 143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 139 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 124 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 43 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Private Apocalypse: what is it?

The rhythm of Private Apocalypse cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 16 hours ago the current world was made.

Wipe day on Private Apocalypse: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does Private Apocalypse sit?

No region is published by Private Apocalypse. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 68.40.53.23:28015.

Which Rust version is Private Apocalypse on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Private Apocalypse. Your game must match the protocol to join, and Steam applies that update.

Is Private Apocalypse up, and how steady is its uptime?

Last seen 19 hours ago, Private Apocalypse now reports offline. Uptime over the last full days (7) was 8%, or 14 of 168 hours. 12 October 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Private Apocalypse carry?

The game's server browser reads the tags Private Apocalypse publishes: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Private Apocalypse appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Private Apocalypse fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Private Apocalypse hold in the server rankings?

On player hours over seven days, Private Apocalypse ranks #7,184, within the top 32% of ranked servers.

At what level does Private Apocalypse run its population?

Private Apocalypse is offline at this refresh; the last contact was 19 hours ago. The seven-day mean is 1 players, against a peak of 1. Across the last 48 hours, 00:00 UTC shows the highest average: 1 players.

Map and rules

How is Private Apocalypse configured, and what rules apply?

Gather rate is not mentioned in the name of Private Apocalypse. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.

The map on Private Apocalypse: which one is it?

A procedural map, generated by the game, runs on Private Apocalypse.

Connection

What is the way onto Private Apocalypse?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 68.40.53.23:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Capacity of 4 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.