TurtleTown
Offline 68.102.214.53:28015 checked 3d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 107 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 122 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 94 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 25 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24 / 1000 |
Quick answers
from the figures on this pageWipe data
When does TurtleTown wipe?
The rhythm of TurtleTown cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 22 days 13 hours ago.
Server
Which location hosts TurtleTown?
A region is not published by TurtleTown. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 68.102.214.53:28015.
What Rust build does TurtleTown run?
On Windows, TurtleTown runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam handles the update.
Is TurtleTown up, and how steady is its uptime?
Offline at this refresh: TurtleTown, last seen 3 days 13 hours ago. Uptime over the last full days (7) was 62%, or 104 of 168 hours. 6 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on TurtleTown be read?
Tags from TurtleTown, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does TurtleTown appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TurtleTown fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does TurtleTown compare?
The seven-day player-hours rank for TurtleTown is #15,348, inside the top 69% of all ranked servers.
What is the population of TurtleTown?
The last sighting of TurtleTown was 3 days 13 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.
Settings
How is TurtleTown configured, and what rules apply?
No gather rate is given in the name of TurtleTown. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on TurtleTown: which one is it?
The game generates a procedural map of size 4,500 with seed 263788365 for TurtleTown. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto TurtleTown?
In the Rust console (F1), enter client.connect 68.102.214.53:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.