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Drill-through Server detail

SurvivalLand

Online 67.222.128.82:7077 checked 6m ago

Drill-through
FilterServeris SurvivalLand
Attributes
moddedoxide
Last refreshed
Players now 0/ 12
7-day average 1 peak 4
Rank #4,010 top 18%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak4players, last three wipes
crowd held20%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:53 UTC3d ago 4 – running 0
Sun 18 Oct, 20:59 UTC10d ago 4 halved by day 5 6.8 days 0
Tue 13 Oct, 23:44 UTC15d ago 4 halved by day 3 4.9 days 0
Thu 1 Oct, 21:49 UTC FW27d ago 3 halved by day 5 12.1 days 0
Sun 27 Sep, 23:22 UTC31d ago 4 held half 3.9 days 0
Tue 22 Sep, 15:24 UTC36d ago 4 halved by day 2 5.3 days 0
Tue 15 Sep, 23:18 UTC43d ago 8 halved by day 2 6.7 days 0
Tue 15 Sep, 16:08 UTC43d ago 8 – 0.3 days 0
Tue 15 Sep, 04:00 UTC44d ago 8 – 0.5 days 1
Sun 13 Sep, 23:03 UTC45d ago 5 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 78 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for SurvivalLand: what is it?

The next wipe on SurvivalLand cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 3 days 16 hours ago.

On SurvivalLand, what happens on wipe day?

The average busiest count over recent wipes is 4 players. Peak population for the latest wipe came 9 hours after it began. Above half that peak until the next wipe held in 20% of recent wipes. In the other cases the crowd dropped below half by day 4.

Server

Which location hosts SurvivalLand?

A region is not published by SurvivalLand. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 67.222.128.82:7077.

Which Rust version is SurvivalLand on?

On Linux, SurvivalLand runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does SurvivalLand show, and is it up?

The current status of SurvivalLand is online. Its reported uptime indicates a restart roughly 27 hours ago. Uptime over the last full days (7) was 84%, or 141 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does SurvivalLand perform well?

Over 48 hours the average held at 186 server fps, and the minimum was 136. At its highest the entity count was 50,084, including buildings, deployables and all else. Memory use reached 3,491 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on SurvivalLand be read?

The game's server browser reads the tags SurvivalLand publishes: gmrust (Game mode): Rust survival, standard ruleset; mp12 (Max players): Capacity of 12 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does SurvivalLand appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count SurvivalLand among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does SurvivalLand hold in the server rankings?

On player hours over seven days, SurvivalLand ranks #4,010, within the top 18% of ranked servers.

How many players does SurvivalLand carry?

Population at the current refresh: 0 players on SurvivalLand, against 12 slots. Seven-day figures: an average of 1 players and a peak of 4. Averaged over 48 hours, activity is highest at 02:00 UTC with 3 players.

Map and rules

What are the settings on SurvivalLand, and its rules?

Gather rate is not mentioned in the name of SurvivalLand. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on SurvivalLand: which one is it?

SurvivalLand uses a procedural map of size 3,000 with seed 487367700, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto SurvivalLand?

In the Rust console (F1), enter client.connect 67.222.128.82:7077. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp12
Max players Capacity of 12 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.