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Drill-through Server detail

Ironwood Refuge PVE

Online 67.210.97.252:27044 checked 6m ago

Drill-through
FilterServeris Ironwood Refuge PVE
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #9,567 top 43%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:40 UTC10d ago 2 – running 0
Tue 6 Oct, 20:46 UTC22d ago 5 halved by day 1 12.2 days 0
Tue 6 Oct, 13:09 UTC22d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 153 on average 33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 52 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Ironwood Refuge PVE: what is it?

The next wipe on Ironwood Refuge PVE cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 10 days 3 hours ago.

On Ironwood Refuge PVE, what happens on wipe day?

Recent wipes averaged a busiest count of 4 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

What is the hosting location of Ironwood Refuge PVE?

No region appears in what Ironwood Refuge PVE publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 67.210.97.252:27044.

Which Rust version is Ironwood Refuge PVE on?

On Linux, Ironwood Refuge PVE runs Rust network protocol 2635 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

Is Ironwood Refuge PVE up, and how steady is its uptime?

As of the latest refresh, Ironwood Refuge PVE is online. The uptime it reports puts the last restart at about 4 days 10 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

Is performance on Ironwood Refuge PVE stable?

Server fps averaged 39 over the last 48 hours, with a floor of 27. Buildings, deployables and all other world objects brought the entity total to 145,864. At its highest, memory use was 5,612 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do Ironwood Refuge PVE's tags stand for?

The game's server browser reads the tags Ironwood Refuge PVE publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Ironwood Refuge PVE?

These Rust Server Analytics lists include Ironwood Refuge PVE: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Ironwood Refuge PVE compare?

On player hours over seven days, Ironwood Refuge PVE ranks #9,567, within the top 43% of ranked servers.

How many players does Ironwood Refuge PVE carry?

Population at the current refresh: 0 players on Ironwood Refuge PVE, against 50 slots. The seven-day mean is 0 players, against a peak of 1.

Settings

What settings and rules does Ironwood Refuge PVE use?

Gather rate is not mentioned in the name of Ironwood Refuge PVE. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Ironwood Refuge PVE?

The game generates a procedural map of size 5,000 with seed 1492185930 for Ironwood Refuge PVE. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to Ironwood Refuge PVE?

In the Rust console (F1), enter client.connect 67.210.97.252:27044. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.