Rust Server Analytics 53,558 players11,668 servers
All servers
Drill-through Server detail

Squad5 Rust Bucket

Online 67.167.57.234:28015 checked 9m ago

Drill-through
FilterServeris Squad5 Rust Bucket
Attributes
moddedoxide
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,396 top 69%
Last wipe 22d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 160 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 109 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 44 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Squad5 Rust Bucket wipe?

The rhythm of Squad5 Rust Bucket cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 22 days 17 hours ago the current world was made.

Server details

Which location hosts Squad5 Rust Bucket?

No region appears in what Squad5 Rust Bucket publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 67.167.57.234:28015.

What Rust build does Squad5 Rust Bucket run?

Rust network protocol 2634 and build 166652 on Linux is the setup for Squad5 Rust Bucket. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Squad5 Rust Bucket, and is it online now?

As of the latest refresh, Squad5 Rust Bucket is online. About 21 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 5 October 2026 is when Rust Server Analytics first recorded it.

Is performance on Squad5 Rust Bucket stable?

Server fps averaged 63 over the last 48 hours, with a floor of 50. At its highest the entity count was 122,033, including buildings, deployables and all else. Memory use reached 3,495 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Squad5 Rust Bucket carry?

Tags from Squad5 Rust Bucket, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Squad5 Rust Bucket?

These Rust Server Analytics lists include Squad5 Rust Bucket: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does Squad5 Rust Bucket compare?

On player hours over seven days, Squad5 Rust Bucket ranks #15,396, within the top 69% of ranked servers.

What is the population of Squad5 Rust Bucket?

Squad5 Rust Bucket holds 0 players of its 500 slots as of the latest update. The population has averaged 0 players over seven days.

Map and rules

What are the settings on Squad5 Rust Bucket, and its rules?

Gather rate is not mentioned in the name of Squad5 Rust Bucket. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Squad5 Rust Bucket: which one is it?

The game generates a procedural map of size 4,500 with seed 12345 for Squad5 Rust Bucket. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Squad5 Rust Bucket?

In the Rust console (F1), enter client.connect 67.167.57.234:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity of 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Build number 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.