Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 17d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 129 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 75 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rust Defensive Telemetry Lab wipe?
Too few wipes on record for Rust Defensive Telemetry Lab to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 17 days 13 hours ago the current world was made.
Server
Which location hosts Rust Defensive Telemetry Lab?
A region is not published by Rust Defensive Telemetry Lab. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 66.68.241.220:28015.
Which Rust version is Rust Defensive Telemetry Lab on?
Rust network protocol 2634 and build 167398 on Windows is the setup for Rust Defensive Telemetry Lab. Your game must match the protocol to join, and Steam applies that update.
What uptime does Rust Defensive Telemetry Lab show, and is it up?
Offline at this refresh: Rust Defensive Telemetry Lab, last seen 17 days 3 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 12 October 2026.
Lists and tags
How should the tags on Rust Defensive Telemetry Lab be read?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Rust Defensive Telemetry Lab publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Rust Defensive Telemetry Lab appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust Defensive Telemetry Lab fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Rust Defensive Telemetry Lab compare?
On player hours over seven days, Rust Defensive Telemetry Lab ranks #14,084, within the top 64% of ranked servers.
At what level does Rust Defensive Telemetry Lab run its population?
The last sighting of Rust Defensive Telemetry Lab was 17 days 3 hours ago; it is offline at this refresh.
Settings
What settings and rules does Rust Defensive Telemetry Lab use?
The name of Rust Defensive Telemetry Lab does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on Rust Defensive Telemetry Lab: which one is it?
Rust Defensive Telemetry Lab uses a procedural map, which the game generates.
How to join
How can a player join Rust Defensive Telemetry Lab?
In the Rust console (F1), enter client.connect 66.68.241.220:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.