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Drill-through Server detail

USP SYCA PVE US

Online NA 66.51.99.78:28030 checked 11m ago

Drill-through
FilterServeris USP SYCA PVE US
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #6,566 top 30% · #1041 in NA
Last wipe 25d ago monthly schedule
Next wipe 8d 11h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75108:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 30% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

usual gap1.1 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 11hThu 5 Nov, 19:00 UTCFW force wipe
36d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:49 UTC25d ago 0 – running 0
Fri 2 Oct, 01:55 UTC26d ago 0 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 10 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 1 / 1000
Pine Hosting - Rust Server NA · groups of 8+ · monthly · 3 on average 0 / 50
Testing Grounds NA · groups of 8+ · monthly · 2 on average 0 / 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 2 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does USP SYCA PVE US wipe?

Once a month USP SYCA PVE US wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 3 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on USP SYCA PVE US: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does USP SYCA PVE US sit?

Its NA tag puts USP SYCA PVE US in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 66.51.99.78:28030.

What Rust build does USP SYCA PVE US run?

Rust network protocol 2635 and build 168909 on Linux is the setup for USP SYCA PVE US. Joining requires the same protocol on your game; Steam handles the update.

Is USP SYCA PVE US up, and how steady is its uptime?

As of the latest refresh, USP SYCA PVE US is online. Its reported uptime indicates a restart roughly 4 days 23 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.

Is performance on USP SYCA PVE US stable?

Over 48 hours the average held at 12 server fps, and the minimum was 5. Entity count reached 125,764, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,647 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on USP SYCA PVE US be read?

The game's server browser reads the tags USP SYCA PVE US publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does USP SYCA PVE US appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include USP SYCA PVE US: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does USP SYCA PVE US compare?

USP SYCA PVE US holds #6,566 on seven-day player hours and #1,041 in North America, inside the top 30% of the ranked field.

At what level does USP SYCA PVE US run its population?

Population at the current refresh: 0 players on USP SYCA PVE US, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 02:00 UTC shows the highest average: 1 players.

Settings

What are the settings on USP SYCA PVE US, and its rules?

The name of USP SYCA PVE US does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for USP SYCA PVE US?

The game generates a procedural map of size 4,500 with seed 722508191 for USP SYCA PVE US. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to USP SYCA PVE US?

In the Rust console (F1), enter client.connect 66.51.99.78:28030. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.