USP SYCA PVE US
Online NA 66.51.99.78:28030 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 01:55 UTC26d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 10 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 1 / 1000 |
| Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 3 on average | 0 / 50 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0 / 15 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does USP SYCA PVE US wipe?
Once a month USP SYCA PVE US wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 3 hours ago the current world was made. Its tags state a wipe schedule of one month.
Wipe day on USP SYCA PVE US: what should you expect?
The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server
In which region does USP SYCA PVE US sit?
Its NA tag puts USP SYCA PVE US in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 66.51.99.78:28030.
What Rust build does USP SYCA PVE US run?
Rust network protocol 2635 and build 168909 on Linux is the setup for USP SYCA PVE US. Joining requires the same protocol on your game; Steam handles the update.
Is USP SYCA PVE US up, and how steady is its uptime?
As of the latest refresh, USP SYCA PVE US is online. Its reported uptime indicates a restart roughly 4 days 23 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.
Is performance on USP SYCA PVE US stable?
Over 48 hours the average held at 12 server fps, and the minimum was 5. Entity count reached 125,764, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,647 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on USP SYCA PVE US be read?
The game's server browser reads the tags USP SYCA PVE US publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does USP SYCA PVE US appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include USP SYCA PVE US: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does USP SYCA PVE US compare?
USP SYCA PVE US holds #6,566 on seven-day player hours and #1,041 in North America, inside the top 30% of the ranked field.
At what level does USP SYCA PVE US run its population?
Population at the current refresh: 0 players on USP SYCA PVE US, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 02:00 UTC shows the highest average: 1 players.
Settings
What are the settings on USP SYCA PVE US, and its rules?
The name of USP SYCA PVE US does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for USP SYCA PVE US?
The game generates a procedural map of size 4,500 with seed 722508191 for USP SYCA PVE US. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to USP SYCA PVE US?
In the Rust console (F1), enter client.connect 66.51.99.78:28030. Launch Rust on this page also works, opening Rust through Steam and connecting you.